I forget to mention that i am not able to use fullscreen mode.
GFX is a pretty limited ATI Radeon HD Mobility.
Parts of stderr.txt follows:
OpenGL context initialized
extension_cubemap_ARB=1
extension_multitexture_ARB=1
extension_combine_ARB: 1
extension_dot3_ARB: 1
extension_vp_ARB: 1
extension_ts_NV=0
extension_rc_NV=0
extension_vp_NV=0
options_multisample: 1
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There is some different display with different graphics cards and drivers. On some machines it looks ok, on other not. Most problems has the CPU integrated Intel graphics accelerators. With Windows OS it looks always like the Screenshot you've posted.
I have a look on it in the next releases. See also the open BUG-Tracker ID: 3469283
Fullscreen is not really implemented with Windows or MAC/OS.
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Thx holger for your reply.
A simple solution might be removing the logo from the table at all.
I am used to playing on real tables without logos anyway.)
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Hi,
i am getting a slightly disorted FB++ logo on the table.
It looks like this: http://www.heise.de/download/foobillard-120183831.html
The table logo in FB looks ok btw.
I forget to mention that i am not able to use fullscreen mode.
GFX is a pretty limited ATI Radeon HD Mobility.
Parts of stderr.txt follows:
OpenGL context initialized
extension_cubemap_ARB=1
extension_multitexture_ARB=1
extension_combine_ARB: 1
extension_dot3_ARB: 1
extension_vp_ARB: 1
extension_ts_NV=0
extension_rc_NV=0
extension_vp_NV=0
options_multisample: 1
There is some different display with different graphics cards and drivers. On some machines it looks ok, on other not. Most problems has the CPU integrated Intel graphics accelerators. With Windows OS it looks always like the Screenshot you've posted.
I have a look on it in the next releases. See also the open BUG-Tracker ID: 3469283
Fullscreen is not really implemented with Windows or MAC/OS.
Thx holger for your reply.
A simple solution might be removing the logo from the table at all.
I am used to playing on real tables without logos anyway.)