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FMSLogo

FMSLogo Code

A Logo programming environment for Microsoft Windows

Brought to you by: david_costanzo
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Commit [r6383]  Maximize  Restore  History

Extend the build system to compile a 64-bit version of FMSLogo on Windows.

This is clumsy (for example, there's a separate obj64 directory instead of reusing obj) but it works.
The only thing that I know didn't port is DLLCALL, which currently throws an error.
Getting DLLCALL to work will require some assembly code to follow the X64 calling convention.

david_costanzo 2026-07-31

Browse code at this revision

Parent: [r6382]

Child: [r6384]

changed /logo/trunk/HOWTO-BUILD.TXT
changed /logo/trunk/screensaver/Makefile
changed /logo/trunk/src/Makefile
changed /logo/trunk/src/configure-wxwidgets.sh
changed /logo/trunk/src/dllwind.cpp
changed /logo/trunk/src/fmslogo.exe.manifest
changed /logo/trunk/src/graphwin.cpp
added /logo/trunk/src/obj64
/logo/trunk/HOWTO-BUILD.TXT Diff Switch to side-by-side view
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/logo/trunk/screensaver/Makefile Diff Switch to side-by-side view
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/logo/trunk/src/Makefile Diff Switch to side-by-side view
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/logo/trunk/src/configure-wxwidgets.sh Diff Switch to side-by-side view
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/logo/trunk/src/dllwind.cpp Diff Switch to side-by-side view
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/logo/trunk/src/fmslogo.exe.manifest Diff Switch to side-by-side view
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/logo/trunk/src/graphwin.cpp Diff Switch to side-by-side view
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/logo/trunk/src/obj64
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