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FMSLogo

FMSLogo Code

A Logo programming environment for Microsoft Windows

Brought to you by: david_costanzo
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Code Commit Log


Commit Date  
[r5883] by david_costanzo

Fix a typo: BANANNA -> BANANA

2022-02-14 02:20:57 Tree
[r5882] by david_costanzo

Tag the source code used to build and test FMSLogo 8.3.0.

2022-01-17 21:40:07 Tree
[r5881] by david_costanzo

Update the 8.3.0 benchmark results after improveing performance and re-running the test with a new release candidate.

2022-01-17 21:32:26 Tree
[r5880] by david_costanzo

Fix a recent regression that prevented sprite turtles from wrapping across the top/bottom edge

2022-01-17 20:05:17 Tree
[r5879] by david_costanzo

Fix an inconsequential typo in a test message

2022-01-17 19:24:23 Tree
[r5878] by david_costanzo

Add "SETPENSIZE 1" after "SETPENSIZE 2" to prevent strange-looking results in subsequent tests

2022-01-17 19:24:02 Tree
[r5877] by david_costanzo

Note that the performance of sprites was improved in FMSLogo 8.3.0.

2022-01-17 17:54:55 Tree
[r5876] by david_costanzo

Use modff (on float) instead of modf (on double) for computing alpha values to improve performance.
Double prevision was unnecessary since the number was converted to 0-4096, which only has 12 bits of precision.

2022-01-17 17:32:48 Tree
[r5875] by david_costanzo

Cleanup: inline "HDC paintDeviceContext" local variable.
It was initialized far from the location where it was used and it was only used once.

2022-01-17 17:10:19 Tree
[r5874] by david_costanzo

Remove some redundant computation in turtlepaste when interpolating colors.
There's no need to combine the RGB color components into a single int only to separate them into the RGB components later.

2022-01-17 16:27:37 Tree
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