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FMSLogo

FMSLogo Code

A Logo programming environment for Microsoft Windows

Brought to you by: david_costanzo
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Code Commit Log


Commit Date  
[r5867] by david_costanzo

Change the background for BITMAPTURTLE.SMOKETEST to reach into the corners.

2022-01-17 03:01:11 Tree
[r5866] by david_costanzo

Cache a value instead of recomputing it.
This is less for performance than to make it clear that it's the same value being reused.

2022-01-16 04:49:56 Tree
[r5865] by david_costanzo

Replace "HDC TempMemDC" with a wxMemoryDC for better portability.

2022-01-15 01:38:33 Tree
[r5864] by david_costanzo

Avoid multiple calls to GetScreenHorizontalScrollPosition/GetScreenVerticalScrollPosition
gprof says that this takes a long time, but I don't know if that's trustworthy.
Even if not, calling those methods half as many times isn't bad.

2022-01-15 01:36:45 Tree
[r5863] by david_costanzo

Don't use a back buffer was used when drawing regular turtles.
This was a regression that was accidently introduced when adding a back buffer for all bitmapped turtles (instead of just sprites).
This regression caused a 200% slowdown in the squiral benchmark.

It doesn't make sense to use a back buffer when drawing normal turtles, as there is other logic to draw them directly to the screen as the turtle is moved, bypassing any back buffer.

2022-01-14 04:05:46 Tree
[r5862] by david_costanzo

Add missing header files to fix build breaks when compiling without a precompiled header.

2022-01-13 05:53:19 Tree
[r5861] by david_costanzo

Add benchmark results for FMSLogo 8.3.0

2022-01-12 05:04:02 Tree
[r5860] by david_costanzo

Update expected test results based on second 8.3.0 test pass (after fixing a test bug in dll.lgo)

2022-01-12 04:37:22 Tree
[r5859] by david_costanzo

Update results based on the 8.3.0 test pass

2022-01-11 05:30:17 Tree
[r5858] by david_costanzo

Fix a test bug that caused a crash (invalid memory read)
Also remove repeated test cases.

2022-01-11 05:23:58 Tree
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