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FMSLogo

FMSLogo Code

A Logo programming environment for Microsoft Windows

Brought to you by: david_costanzo
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Code Commit Log


Commit Date  
[r5864] by david_costanzo

Avoid multiple calls to GetScreenHorizontalScrollPosition/GetScreenVerticalScrollPosition
gprof says that this takes a long time, but I don't know if that's trustworthy.
Even if not, calling those methods half as many times isn't bad.

2022-01-15 01:36:45 Tree
[r5863] by david_costanzo

Don't use a back buffer was used when drawing regular turtles.
This was a regression that was accidently introduced when adding a back buffer for all bitmapped turtles (instead of just sprites).
This regression caused a 200% slowdown in the squiral benchmark.

It doesn't make sense to use a back buffer when drawing normal turtles, as there is other logic to draw them directly to the screen as the turtle is moved, bypassing any back buffer.

2022-01-14 04:05:46 Tree
[r5862] by david_costanzo

Add missing header files to fix build breaks when compiling without a precompiled header.

2022-01-13 05:53:19 Tree
[r5861] by david_costanzo

Add benchmark results for FMSLogo 8.3.0

2022-01-12 05:04:02 Tree
[r5860] by david_costanzo

Update expected test results based on second 8.3.0 test pass (after fixing a test bug in dll.lgo)

2022-01-12 04:37:22 Tree
[r5859] by david_costanzo

Update results based on the 8.3.0 test pass

2022-01-11 05:30:17 Tree
[r5858] by david_costanzo

Fix a test bug that caused a crash (invalid memory read)
Also remove repeated test cases.

2022-01-11 05:23:58 Tree
[r5857] by david_costanzo

Update with the results from the 8.3.0 test pass

2022-01-09 04:02:38 Tree
[r5856] by david_costanzo

Increment the version to 8.3.0 to prepare for a formal release

2022-01-08 15:22:06 Tree
[r5855] by david_costanzo

Ban "non-negative" and "non-zero"
The forms without hypens are now preferred in technical literature.
See "Mathematical Writing" by Donald Knuth.

2022-01-06 05:41:13 Tree
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