• Join/Login
  • Business Software
  • Open Source Software
  • For Vendors
  • Blog
  • About
  • More
    • Articles
    • Create
    • SourceForge Podcast
    • Site Documentation
    • Subscribe to our Newsletter
    • Support Request
SourceForge logo
For Vendors Help Create Join Login
SourceForge logo
Business Software
Open Source Software
SourceForge Podcast
Resources
  • Articles
  • Case Studies
  • Blog
Menu
  • Help
  • Create
  • Join
  • Login
  • Home
  • Browse
  • FMSLogo
  • Code
FMSLogo

FMSLogo Code

A Logo programming environment for Microsoft Windows

Brought to you by: david_costanzo
  • Summary
  • Files
  • Reviews
  • Support
  • Tickets ▾
    • Feature Requests
    • Bugs
    • Support Requests
  • Discussion
  • Code
Menu ▾ ▴
 
  • Browse Commits
  • Browse Files

Code Commit Log


Commit Date  
[r5845] by david_costanzo

Refactoring: Move logic for invalidating the screen from LoadBitmapFile to LoadImage
LoadImage is the function which actually draws to the screen so it's the one that knows what needs to be invalidated.
This removes unnecessary invalidation when BITLOADSIZE is used.

2021-12-25 20:19:50 Tree
[r5844] by david_costanzo

Fix a typo in the documentation for DLLCALL:
"allows to extend the reach" -> "allows you to extend the reach"

2021-12-21 01:55:52 Tree
[r5843] by david_costanzo

Clarify the documentation of "small enough" is for BITLOAD

2021-12-21 01:48:08 Tree
[r5842] by david_costanzo

Compile as "large address aware".
On systems which support it, this enables FMSLogo to access 3GB of memory instead of the usual 2GB for 32-bit programs.

2021-12-19 23:56:18 Tree
[r5841] by david_costanzo

Update the expected test results to account for the new tests that were added for FMSLogo 8.3.0.

2021-12-19 23:52:43 Tree
[r5840] by david_costanzo

Update the expected test results to account for the new tests that were added for FMSLogo 8.3.0.

2021-12-19 23:40:12 Tree
[r5839] by david_costanzo

Partially implement feature request #129:
BITLOAD and Bitmap -> Load... can now load JPEG image files as an undocumented feature.
The implementation uses wxWidgets to load the JPEG, which uses libjpeg from the IJG.
The feature is incomplete. It should also be able to load PNG and GIF, have some good tests for all supported file formats, have translations in the file picker for Bitmap -> Load... and be documented.

2021-12-10 02:26:48 Tree
[r5838] by david_costanzo

Fix a recent (unreleased) regression that caused BITLOADSIZE to load the bitmap.
This was introduced by recent refactoring which didn't account for an undocumented and subtle calling convention to instruct OpenDIB not to draw the bitmap to the screen.
I documented this calling convention and added a regression test to help prevent this from happening again.
I make it obvious (not subtle) in the future.

2021-12-10 01:56:07 Tree
[r5837] by david_costanzo

Partially implement feature request #129:
BITLOAD and Bitmap -> Load... can now load JPEG image files as an undocumented feature.
The implementation uses wxWidgets to load the JPEG, which uses libjpeg from the IJG.
The feature is incomplete. It should also be able to load PNG and GIF, have some good tests for all supported file formats, have translations in the file picker for Bitmap -> Load... and be documented.

2021-12-09 04:44:27 Tree
[r5836] by david_costanzo

Add a comment to LL speculating on its history and purpose.

2021-12-07 03:17:24 Tree
Older >
SourceForge
  • Create a Project
  • Open Source Software
  • Business Software
  • Top Downloaded Projects
Company
  • About
  • Team
  • SourceForge Headquarters
    1320 Columbia Street Suite 310
    San Diego, CA 92101
    +1 (858) 422-6466
Resources
  • Support
  • Site Documentation
  • Site Status
  • SourceForge Reviews
SourceForge logo
© 2026 Slashdot Media. All Rights Reserved.
Terms Privacy Opt Out Advertise
mdb logo