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From: Stuart B. <stu...@gm...> - 2023-01-08 16:59:07
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On Sun, Jan 8, 2023 at 1:57 PM Patrick Callahan wrote: > 1. > "Currently (as of April 2016), Flightgear supports three different > rendering schemes, the classical renderer, Project Rembrandt > <https://wiki.flightgear.org/Project_Rembrandt> and Atmospheric light > scattering <https://wiki.flightgear.org/Atmospheric_light_scattering> > (ALS)." > > Is that still true? > Sort of. The main rendering pipeline (on next at least) is now the Compositor using ALS. the "classical renderer" and "Project Rembrandt" have been superseded. From the perspective of creating regional material definitions, you can just develop against ALS and you will be fine. > 2. Do you have any "must read" items not referred to in the Additional > Materials sections? > I'm not sure what you mean by the "Additional Materials" section. My suggestion if you are interested in Regional Texturing would be to "get your hands dirty" - look at the area where you live in-sim and what doesn't look quite right, then create a regional definition and make changes. -Stuart |