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From: Daniel O. <dan...@ar...> - 2022-10-28 13:56:07
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Flightgear can look amazing when you use the HDR pipeline. We absolutely need this to stay relevant. The problem is that HDR is not compatible with OpenGL1 PUI. Work on getting rid of PUI has been going on for over a decade (longer than it took to implement it), and I wonder if it wouldn't be better to just break compatibility. I am sure that someone will update the few good aircrafts to a new standard. Do we even need a GUI? You also don't have it in real live. The next big problem is GC stuttering. It is mainly a problem of Nasal because unlike any other sane scripting language, it stores local variables on the heap and not on the stack. Not sure if there is a way to change that. On 10/24/22 10:32 PM, Heiko Schulz wrote: > Hello @all: > >>>Curtis Olson wrote: >>>Another quick graphical dimension to consider is load times and frame > rates. > > Well, I just downloaded X-Plane 12 Beta demo. A very well known > commercial flight simulator which shares some stuff with FlightGear. > > Considering load times: X-Plane needs some minutes here to load- much > longer than FlightGear. > But then considering frame rates: X-Plane is Wow! I increased all > graphic settings to match a good 30+fps. With that I get photometric > lighting- the complete environment is mirroring realistically in all > surfaces (screen space reflections), depending of their materials- which > can be altered by changing the underlying textures. And of course > shadows on all surfaces. With rain I get puddles and wet surfaces > mirroring the environment- I even can see ripples in the puddles by the > rain drops. I get dense 3-dimensionsal trees - no billboards. I get > real volumetric clouds- no billboards. O.k. - not every type of cloud > looks like it should yet. But the visible range and size of the clouds > are much better than in FlightGear. All defined lights on objects and > scenery are illuminating all surfaces-like all (hundreds and more?) > lights on the runways. Dense airports and streets with moving 3d-cars. > Ocean, lakes and rivers has 3-dimensional looking realistic waves. > > We don't have this all in FlightGear- and though framerates are quite > low, even with a Nvidea 1070 I don`t get 30+fps in FlightGear anymore. > Of course we can't compare FlightGear driven by people spending their > sparse free time with a commercial flight simulator with paid > developers. But we should simply accept the fact that FlightGears > graphics is outdated and "framerates" in FlightGear are still poor > compared with today sims. > > Cheers > Heiko > > > > > > > > > _______________________________________________ > Flightgear-devel mailing list > Fli...@li... > https://lists.sourceforge.net/lists/listinfo/flightgear-devel |