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From: James T. <ja...@fl...> - 2022-02-06 19:48:08
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> On 6 Feb 2022, at 15:43, Tobias Dammers <tda...@gm...> wrote: > > Update: if I comment out everything in Path::update(), canvas paths are > no longer drawn (obviously), but FG also doesn't crash anymore. Before sinking much time into this: as part of the Core profile migration, we need to replace ShivaVG (which is the functional guts of Path.cxx) with a shader based implementation, ideally NanoVG, although Scott has indicated this might not be as easy as I hoped. Kind regards, James |