From: Stuart B. <stu...@gm...> - 2021-05-09 11:12:12
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Hi Folks, I've recently pushed some further changes for WS3.0. In particular: - Using OpenStreetMap data for more accurate coastlines. This is an overlay on top of the landclass mesh, and I'm hoping that with a little shader magic we can get some nice beaches, waves etc. This is an area that a shader expert could make a big difference in. - More accurate water bodies such as lakes, lochs and reservoirs, again using OSM data. - Finally found and fixed some image compression that was causing interpolation of landclass information. - Fixed normals for line features so rivers and roads are the correct colour. - Sample python scripts for generating the roads, rivers, lakes, coastlines in fgmeta/ws30. These are trivial scripts right now - using the OSM OverPass API. This likely won't scale, but at least provides a starting point for anyone wanting to generate scenery for elsewhere. Thanks to some 25m resolution landclass data from Scott, the scenery is beginning to look pretty neat. See here: https://wiki.flightgear.org/File:WS30_-_West_Lothian.png I've put together an updated scenery package for Scotland here: https://drive.google.com/file/d/18CfT_sVrfv6gkwp4QU7w0fHSiDabvUJk/view?usp=sharing I'm also going to write up some better instructions on the wiki for generating scenery for the rest of the world. I think we're now at the stage where the WS30 underlying scenery is close to "complete" - I don't think there are any missing scenery features - and any issues remaining are ones that we can address at runtime (for example trees on roads). So I think we should set ourselves a goal of delivering a full world build of WS30 via terrasync for a preview release in the autumn. That of course relies on fixing the osgText issue :). -Stuart |