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From: James T. <ja...@fl...> - 2019-08-01 11:19:51
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> On 1 Aug 2019, at 12:13, wki...@gm... wrote: > >> Right, we need to do some Real Work (TM) to support Canvas with osgText 3.6 and upwards, unfortunately. > > > will this also fix the problem with OSGText being white all the time? whatever the problem is, it has me and some others broken again because we cannot compile a working FG... i have no idea what their OS is, though... > > and speaking of canvas, some developers have switched to canvas /because/ of the always white OSGText problem... No, that’s a different problem again, sorry. The Canvas breakage is at least fixable in a defined way, the OSGText one if more that the world is moving forwards, and our text-animation element has not. (Shaders required, can’t rely on OpenGL 1.1 built-in lighting) Sorry, James |