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From: Erik H. <er...@eh...> - 2017-11-09 08:29:44
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On 11/09/2017 04:45 AM, Ivan Soleimanipour wrote: > Hi, > > I'm developing my own simulator so this is a generic simulation question > I'm hoping > the collective experience here can shed some light on. > > It seems so simple. You pull on the stick, rotate and you take off. > > If you analyze the situation in the craft frame with origin for moments > at the rear wheels it's straighforward. The elevator pushes down and that > rotates the craft around the wheels and the CG rises. I think you will need to analyze it as if the aircraft is already flying. The aircraft rotates around it's aerodynamic reference point (around 25% wingspan) when you pull the yoke (or stick). The only difference is that the movement is restricted by the landing gear which will generate a counter rotational force. Erik -- http://www.adalin.com - High performance virtual reality audio software. |