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From: Stuart B. <stu...@gm...> - 2017-10-01 17:08:05
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Hi Slawek, Thanks very much for the feedback. > - OSM tiles - tiles are bright. plane outline is also white. Hard to spot > plane. Maybe changing plane outline to dark when osm is turned on. Or maybe > there is some way to darken osm tiles by default in renderer ? I should be able to do something here. At present it's somewhat of an experiment. > - Tiles transparency - it is not applied. maybe there is some method to > apply transparency to png images. Not sure. I don't think transparency is desirable for the OSM and Sectional tiles, as they are very dense information-wise. However it would be worth having for the OpenAIP > - Option aircraft heading up - some issues with image rotation (OSM & AIP). > Coordinates projection ? Yes :). I've been struggling with this for a couple of evenings and have yet to have it working properly. > - Other tile provider - is terrain maps by stamen applicable to FG (CC BY > 3.0 <-> GPL) ? e.g. http://maps.stamen.com/terrain/#12/21.3650/-157.8464 or > even http://maps.stamen.com/terrain-background/#12/21.3775/-157.8794. I > think (looking at tile fetching code) I can implement it as another layer > (but is it needed and do not clutter layer options ?) Yes. I'm 99% sure it would be possible to add these layers trivially as new layers. > Some UI: > > - is it possible to make option section collapsible (Display options). Maybe > small button near [out] button e.g. [CFG] and expand/collapse option panel. > Most of the time this data are not needed in sight. I think to do this we'd need to re-implement the window as a Canvas window. That's fairly straightforward, but not something I'm concentrating on right now. I want to build a set of layers for a G1000 implementation - the canvas map UI is really just a way to display it. > - FIX'es labels are (at least on my system /amd with compatibility gui > layout/) very far from fixes position. I'll take a look at this. > Frankly speaking right now if i have some time, i'm looking into nasal/xml > in order to get more acquainted with FG internals. I offer some of my time > to work on MapStructure extensions. Some simple tasks I think would be best > to try to implement by me. Please advise what can I look into first. That would be great! Implementing the terrain maps you list above would be a very easy first task. Plus if you're interested in improving the GUI, that would also be very welcome. That's slightly more complicated, but there are lots of resources available in the wiki and on the forum. Best regards, -Stuart |