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From: geneb <ge...@de...> - 2017-07-03 19:26:20
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On Mon, 3 Jul 2017, Heiko Schulz via Flightgear-devel wrote: >>> Speaking for the Shuttle, that has very little to do with canvas as such. >>> There are 11 MDUs on the Shuttle flightdeck, and the way the Shuttle > avionics works, >>> they typically display close to a hundred values each, so that's of the > order of ~1000 different parameters that need to be simulated, >>> fetched and displayed _per update cycle_ (and yeah, most parameters you > see are really simulated and not just unchanging text). >>> If you compare that with showing ~30 different parameters for a simple GA > craft, it's naively ~30 times slower for obvious reasons.... > > I'm aware of that the Space Shuttle is one of the most complex machines ever > built, and you simulate a whole lot of it. > But don't underestimate the complexity of todays avionics for GA! > This may help folks understand what the G1000 is all about. http://static.garmincdn.com/pumac/190-00498-07_0A_Web.pdf Writing a G1000 isn't that hard. Writing a *feature complete* G1000 is a metric f***ton of work. ;) > And that's the point: > Canvas is more than some happy little SVG-objects, which must be drawn- those > happy little drawn SVG-Objects must be driven somehow, and that's done by > nasal. And those fancy nasal-scripts must simulate or use properties, so that > we get those features mentioned above - and all this together costs. > > Heiko Heiko, what video card are you using? g. -- Proud owner of F-15C 80-0007 http://www.f15sim.com - The only one of its kind. http://www.diy-cockpits.org/coll - Go Collimated or Go Home. Some people collect things for a hobby. Geeks collect hobbies. ScarletDME - The red hot Data Management Environment A Multi-Value database for the masses, not the classes. http://scarlet.deltasoft.com - Get it _today_! |