| 
     
      
      
      From: Torsten D. <to...@t3...> - 2017-01-08 16:46:54
      
     
   | 
Hi Henning, sorry, no documentation. You find the property plotter here: - start fgfs with --httpd=8080 (or any other port) - open browser at http://yourfgmachine-or-localhost:8080/ - click Tab "Simulator" - Select button "Properties" - Navigate the property tree to the property of interest - click the little image symbol just left of the properties value - you have your plot The code lives in $FGDATA/data/Phi/topics/Simulator/Properties.[js|html] You need some background knowledge of http://knockoutjs.com/ (HTML data binding) and http://www.flotcharts.org/ (Chart drawing) Let me know if you need some more information Torsten jsb <fli...@he...> schrieb am So., 8. Jan. 2017 um 17:24 Uhr: > Hi Torsten, > > could you send a link to documentation/wiki/forum/etc of Phi? Did not know > there is a plotting feature. > > Thanks > > Henning > > Am 08.01.2017 um 16:53 schrieb Torsten Dreyer: > > Just a side note: wouldn't it make more sense to improve the > property-plotting in Phi? The basics are already there and > printing/exporting would come for almost free. And it does not pollute your > precious fg window with ugly UI elements. > > Torsten > > James Turner <zak...@ma...> schrieb am So., 8. Jan. 2017 um 13:35 Uhr: > > > > On 6 Jan 2017, at 17:16, jsb <fli...@he...> wrote: > > > > the code for fgplot is available again, I just found it on the forum > > (https://forum.flightgear.org/viewtopic.php?f=18&t=28488&p=302797) > > I had a quick look at the code and it seems it implements GUI elements > > that might exist in FGDATA canvas gui by now. > > Before I spend a lot of time I would like to know, if there are any > > developers currently working on either fgplot or canvas gui. I guess > > there may be work in progress in some "private" repos? > > > > My (unquallified) idea would be to check/adopt the fgplot code to > > a) make use of existing "standard" canvas gui (from fgdata) > > b) extract things from fgplot that could be useful, e.g. create widgets > > in fgdata > > c) possibly extend functionality depending on my spare time and needs > > > > Please let me know who I should talk to in advance or who may have > > worked on this area already. > > I’m planning a bit of work in this area but in the medium term (3-6 > months), so I would suggest keeping the custom widgets in fgplot for now, > assuming the revised canvas GUI stuff ends up being at least somewhat > incompatible with the current state. > > If you are keen to stop using the custom stuff, and happy to make > adjustments in the future, you can use what’s there right now in the > existing Canvas GUI of course, but I wouldn't recommend making lots of > extensions because I want to give the whole Canvas-GUI architecture a > review and sanity-check first. I have no idea if this will be compatible or > incompatible with the existing GUI controls, or even be successful. > > Kind regards, > James > > > > ------------------------------------------------------------------------------ > Check out the vibrant tech community on one of the world's most > engaging tech sites, SlashDot.org! http://sdm.link/slashdot > _______________________________________________ > Flightgear-devel mailing list > Fli...@li... > https://lists.sourceforge.net/lists/listinfo/flightgear-devel > > > > ------------------------------------------------------------------------------ > Check out the vibrant tech community on one of the world's most > engaging tech sites, SlashDot.org! http://sdm.link/slashdot > > > > _______________________________________________ > Flightgear-devel mailing lis...@li...://lists.sourceforge.net/lists/listinfo/flightgear-devel > > > ------------------------------------------------------------------------------ > Check out the vibrant tech community on one of the world's most > engaging tech sites, SlashDot.org! http://sdm.link/slashdot > _______________________________________________ > Flightgear-devel mailing list > Fli...@li... > https://lists.sourceforge.net/lists/listinfo/flightgear-devel >  |