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From: Peter S. <psa...@gm...> - 2016-10-24 22:22:49
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As far as creating ws3.0, let's see how the experimental engine works out. It basically does away with terragear, and uses standard gis tools for all elevation, landclass editing. On Oct 19, 2016 11:53 AM, "James Turner" <zak...@ma...> wrote: > > > On 19 Oct 2016, at 16:46, Florent Rougon <f.r...@fr...> wrote: > > > > I was not criticizing the design or structure, but merely pointing out > > that with current g++ in Debian unstable (6.2.0), compiling FG or SG > > without -DCMAKE_CXX_FLAGS="-Wno-deprecated-declarations" gives *tons* of > > warnings like this: > > > just asking for confirmation that std::auto_ptr is the right > > pointer type to use for new code doing what you suggested. Maybe it is; > > after all, I'm a bit lost with the myriad of smart pointers C++ has... > > :-8 > > Oh, well once C++11 is mandatory we will for sure s/auto_ptr/uniqe_ptr and > make SGSharedPtr a typdef for std::shared_ptr or something, but anyway I’m > not worried about the deprecation - auto-ptr is a very simple beast. > > > > > I share your concern, but my impression from reading the forum is that > > the average scenery developer doesn't have the skills or background > > necessary to make World Scenery 3.0 become reality, and with the > > mapserver problem, this is AIUI the big blocker that prevents these > > developers to be able to share their work in a reasonable way. So we are > > probably losing some of them because of the frustation this causes (I am > > not criticizing those working on WS 3.0, quite the contrary---I know > > this is a very hard task!). This change will help prevent this until an > > efficient workflow and toolchain is ready for the official World > > Scenery, at least I hope so. And users are always encouraged to upload > > their layouts to the X-Plane Scenery Gateway, and their objects to > > https://scenery.flightgear.org/ so that all this is readily available > > when the scenery toolchain is fully operational again. > > Yeah, I understand that, it’s just that I remember the MSFS situation with > fifty different incompatible scenery packs. Again, exactly as you wrote, > nothing really can be done here, the skills needed are not the same. > > Kind regards, > James > ------------------------------------------------------------ > ------------------ > Check out the vibrant tech community on one of the world's most > engaging tech sites, SlashDot.org! http://sdm.link/slashdot > _______________________________________________ > Flightgear-devel mailing list > Fli...@li... > https://lists.sourceforge.net/lists/listinfo/flightgear-devel > |