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From: Erik H. <er...@eh...> - 2016-05-09 13:24:19
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On 05/09/2016 02:51 PM, Hamza Alloush wrote: > What makes you think i'd utilize Nasal, OSG 3.4 has full LUA scripting > engine that provides access to all the classes that Canvas currently > inherits(i've looked the code), and yes, you will writing be the scripts > in LUA, in OSG multi-threading mode, therefore, i'm not obliged by > Nasal, it's a win-win for me. I highly doubt OSG's scripting language can access all the internals Nasal does, simply because there was no glue code implemented in FlightGear. So no properties for you and no access to internal function call which does Nasal provide. Making it practically useless if you'd ask me. Erik -- http://www.adalin.com - High performance virtual reality audio software. |