From: James T. <zak...@ma...> - 2008-08-04 00:25:01
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On 3 Aug 2008, at 19:58, Syd&Sandy wrote: > I look forward to a better glass cockpit system. I did the Primus > 1000 glass cockpits for the Citation's and 777-200 . > I am experimenting with the G1000 with moving map (with pre-rendered > Atlas images),but with nasal code. > Ive tried different combinations of texturing and 2d panel text , > but haven't been happy with any of the results. The moving map aspect is tricky for the G1000 - including an Atlas- style renderer as another layer is possible, it'd also let me build the one GUI element I've been wanting for ages, a 'map' dialog box with navaids and airways overlaid, like the map UIs in MSFS / X- Plane / Fly. I'll definitely leave the moving map for the future, I'm afraid. > I've had visions of making a configurable glass cockpit where you > could specify 2d coordinates of each item (compass rose , ai , speed > tape, etc), and have them drawn in the code to a texture , but I > lack the coding skill to do it. > So I'm happy that someone is going to tackle this problem :) That's basically the approach that feels right to me, but I need to learn / be told more about the current OSG scene to be sure. I'm also unclear how the XML panel elements are handled in the brave new OSG world - are they mapped to custom nodes (which seems like it would work pretty well) or what (I'll go read the code I guess...) The more examples of different appearances that exist for these things, the better - whatever the C++ solution is, it's going to need to be 'styled' with a set of textures and colours for each make of display. James |