From: Andy R. <an...@pl...> - 2007-08-29 14:43:59
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Frederic Bouvier wrote: > I think stutter comes from the threaded scenery tile > loader. When you change view direction, you ask the loader to > load more tiles, and when all required tiles are loaded for a > given position, the stutter stops. That seems unlikely. The tile loader is very old code, and this is a new symptom. It's also, as you point out, threaded precicely for the purpose of *not* blocking the main rendering thread. Andy |