From: Julien P. <jp...@gm...> - 2006-03-27 10:07:49
|
I modified and created 2 new textures for the 737-300. EasyJet: by Innis Cunningham (I had to modify it to match the UV mapping of the 737-300). Virgin Express: by me....;) You can find screenshots and an archive for download containing the texture= s here: http://flamebunny.homelinux.net/FGtexture.php Regards, Julien |
From: Innis C. <in...@ho...> - 2006-03-27 10:54:27
|
"Julien Pierru"writes > >I modified and created 2 new textures for the 737-300. >EasyJet: by Innis Cunningham Not mine?.Don't know were you got that from.Maybe from Durk Talsma's AI site. Cheers Innis |
From: Julien P. <jp...@gm...> - 2006-03-27 11:00:32
|
Yes i found the EasyJet one on Durk's AI page. My fault actually, you did the 737 model, not the texture, turns out I can't read. Sorry about that. Julien |
From: Durk T. <d.t...@xs...> - 2006-03-27 17:30:48
|
On Monday 27 March 2006 13:00, Julien Pierru wrote: > Yes i found the EasyJet one on Durk's AI page. My fault actually, you did > the 737 model, not the texture, turns out I can't read. > Sorry about that. > > Julien Ah, in that case the easyJet was done by me and is one of the better ones of my early attempts. I also have a virgin Express on my page, but that's a pretty bad repaint. If you don't mind, I'd be happy to swap that one with yours, which does look great. :-) Cheers, Durk |
From: Paul S. <su...@te...> - 2006-03-27 18:15:46
|
On Monday 27 March 2006 12:07, Julien Pierru wrote: > I modified and created 2 new textures for the 737-300. > EasyJet: by Innis Cunningham (I had to modify it to match the UV mapping of > the 737-300). > Virgin Express: by me....;) > > You can find screenshots and an archive for download containing the > textures here: > http://flamebunny.homelinux.net/FGtexture.php > > Regards, > > Julien That EasyJet repaint looks much better than the UA one. Would be nice to replace the one in CVS. Paul |
From: Stefan S. <ni...@de...> - 2006-03-27 18:40:16
|
Paul Surgeon wrote: > That EasyJet repaint looks much better than the UA one. > Would be nice to replace the one in CVS. > I'd say, that depends on how much EasyJet.com is willing to pay for the advertising ;) Nine |
From: Paul S. <su...@te...> - 2006-03-27 18:49:45
|
On Monday 27 March 2006 20:39, Stefan Seifert wrote: > Paul Surgeon wrote: > > That EasyJet repaint looks much better than the UA one. > > Would be nice to replace the one in CVS. > > I'd say, that depends on how much EasyJet.com is willing to pay for the > advertising ;) > > Nine Or how much we'd be willing to pay them to use their logo. ;-) The knife cuts both ways. Paul |
From: Ralf G. <rge...@kn...> - 2006-03-27 18:55:12
|
Hi, Stefan Seifert schrieb: > Paul Surgeon wrote: > >> That EasyJet repaint looks much better than the UA one. >> Would be nice to replace the one in CVS. >> > > > I'd say, that depends on how much EasyJet.com is willing to pay for the > advertising ;) Mind you: EasyJet.com might want us to pay for using their trademark. :-/ EasyJet is especially known for going against anything similar to easy*. Apparently they got their trademark registered in Europe for all categories and seem to get through with the argument that anything starting with "easy" does resemble their trademark too far. I heard that from a friend getting into trouble for his company name "easylink". Wasn't there a story about some flightsim jet painting and the respective airline crying havoc? Cheers, Ralf |
From: Justin S. <ju...@sm...> - 2006-03-27 19:12:14
|
MS FS seem to get away with it no problem. I've heard of no user getting sued for making their own Easy Jet models Its free harmless advertising for them. Justin Smithies On Monday 27 March 2006 19:55, Ralf Gerlich wrote: > Hi, > > Stefan Seifert schrieb: > > Paul Surgeon wrote: > >> That EasyJet repaint looks much better than the UA one. > >> Would be nice to replace the one in CVS. > > > > I'd say, that depends on how much EasyJet.com is willing to pay for the > > advertising ;) > > Mind you: EasyJet.com might want us to pay for using their trademark. > > :-/ EasyJet is especially known for going against anything similar to > > easy*. Apparently they got their trademark registered in Europe for all > categories and seem to get through with the argument that anything > starting with "easy" does resemble their trademark too far. I heard that > from a friend getting into trouble for his company name "easylink". > > Wasn't there a story about some flightsim jet painting and the > respective airline crying havoc? > > Cheers, > Ralf > > > ------------------------------------------------------- > This SF.Net email is sponsored by xPML, a groundbreaking scripting language > that extends applications into web and mobile media. Attend the live > webcast and join the prime developer group breaking into this new coding > territory! > http://sel.as-us.falkag.net/sel?cmd=lnk&kid=110944&bid=241720&dat=121642 > _______________________________________________ > Flightgear-devel mailing list > Fli...@li... > https://lists.sourceforge.net/lists/listinfo/flightgear-devel |
From: Julien P. <jp...@gm...> - 2006-03-27 23:10:17
|
Durk no problem, you can use the textures as you wish, so yeah you can add them to the AI models. All my textures and objects are GPL. The more it's used the merrier. Regards, Julien |
From: Julien P. <jp...@gm...> - 2006-03-27 23:19:54
|
Roberto yeah i like the TNT one, I'll add it to the set. Julien. |
From: Robicd <ro...@gm...> - 2006-03-28 08:34:59
|
Julien Pierru wrote: > Roberto yeah i like the TNT one, I'll add it to the set. I noticed the textures you've made are not based on the UV mapping of the original 737-300, the one distributed with FG. My TNT repaint did not change any UV mapping, so that does not fit well into your collection. You can modifiy my repaint or I can do that by myself :-) I guess I have to modify my repaint in order to make it uniform to your UV mapping. But I need your modified 737-300.ac in order to do that. Please tell me where can I get it. Roberto |
From: Julien P. <jp...@gm...> - 2006-03-28 08:48:48
|
Yeah i noticed that, the 737-300.ac is the one available on CVS. |
From: Innis C. <in...@ho...> - 2006-03-28 10:08:37
|
Robicd writes > >Julien Pierru wrote: >>Roberto yeah i like the TNT one, I'll add it to the set. > >I noticed the textures you've made are not based on the UV mapping of the >original 737-300, the one distributed with FG. >My TNT repaint did not change any UV mapping, so that does not fit well >into your collection. You can modifiy my repaint or I can do that by myself >:-) >I guess I have to modify my repaint in order to make it uniform to your UV >mapping. But I need your modified 737-300.ac in order to do that. Please >tell me where can I get it. Ok it would appear that I am the one being bagged here and in an effort to learn I would like to now what the problem/problems are with the original texture for the 737-300. This was done using AC3D's texture mapping which I find very easy to use but it would appear that there is something wrong with the way AC3D does the mapping. So if someone could either send to me off list, or on, some examples of the problems and how they show up and what the fixes are then I am only to happy to learn. In the interests of having one united front on the 737-300 with one style of texture sheet. What I am trying to avoid here is several copies of the model spread through out FG Cheers Innis |
From: Robicd <ro...@gm...> - 2006-03-28 11:51:22
|
> Ok it would appear that I am the one being bagged here and in an effort > to learn I would like to now what the problem/problems are with the > original > texture for the 737-300. > This was done using AC3D's texture mapping which I find very easy to use > but > it would appear that there is something wrong with the way AC3D does the > mapping. > So if someone could either send to me off list, or on, some examples of > the problems > and how they show up and what the fixes are then I am only to happy to > learn. > In the interests of having one united front on the 737-300 with one > style of > texture sheet. > What I am trying to avoid here is several copies of the model spread > through out > FG > > Cheers > Innis Hi Innis, thank you for your interest. I appreciate that. I started using the 737 model distributed with FG 0.9.9, this differs a lot from the CVS version. That's why my TNT repaint does fit to the old model only. I am using the CVS version now (I downloaded the 0.9.10pre3 win32-bin release, which I assume includes that one). That has better texturing then the former one. You can have my HLX 737-300 repaint at http://www.geocities.com/robitabu/aircrafts/737-300_HLX.zip and look at a snapshot at http://www.geocities.com/robitabu/aircrafts/737-300_HLX_snapshot.jpg Doing a repaint does not involve modifying the UV mapping generally, so I don't. I simply modify the .rgb texture file applying custom paintings, that's the easy way to a repaint for most of the people. There are a couple of issues which are not AC3D bugs or something like that; it's only the way you plan on making an UV mapping which makes a difference between an easily customizable texture and one which fits just to a few of models. E.g. assuming there is some kind of simmetry on the models is often an error (think at the writings on both sides of the plane fuselage, they're obviously different because of the company logo which is generally not simmetrical). The Fokker100 texture has this problem. The 737 inside v.0.9.9 did a trick using the same mapping for both sides of the rudder, which makes impossible to apply any kind of writings/logo on it because one side will show the good one and the other side will show the reversed (unreadable) one. I saw some other problem with the 747 which has a partially, and broken in pieces, mapped fuselage (just for windows and company logo), so it's impossible to apply paintings which cover the whole lenght of the aircraft. There are other models which splits the fuselage mapping into smaller parts, that's good if you have to apply many little textures on it but not good at all if you have to apply an entire textures on the whole side surface. As you see there are little issues which has to be taken care of if you want to let other people adding modifications to your models. I simply quit doing new repaints because it's frustrating. E.g. I was going to make some A320 repaints but the model has a partial texture which covers just a part of the fuselage and I can't put new painting which fit to the entire surface. Making a new repaint involves creating new UV mapping and releasing not only a new .rgb file with the texture, but instead a brand new .ac file too. I'd prefer not doing that and keep people using the .ac files they already have, and then letting them download a few add-on .rgb texture files only. It's a pity things are so non-standard in this area of FG, there should be some guidelines which every A/C model could follow in order to make their work more customizable. Don't forget people in the world like to customize OpenSource stuff, it's one of it's potentials, you will loose this part of the fun if you create something unasable on that side. Anyway, these are my ideas, I wish you have more ones so we will get something powerfull in the next time :-) cheers, Roberto |
From: Innis C. <in...@ho...> - 2006-03-29 00:27:29
|
Hello Robicd Thank you for the detailed reply. Robicd writes >Hi Innis, > thank you for your interest. I appreciate that. > >I started using the 737 model distributed with FG 0.9.9, this differs a lot >from the CVS version. That's why my TNT repaint does fit to the old model >only. Yes the 737-300 is a brand new model with a slightly different texture sheet which would not work on the older aircraft. > >I am using the CVS version now (I downloaded the 0.9.10pre3 win32-bin >release, which I assume includes that one). >That has better texturing then the former one. >You can have my HLX 737-300 repaint at >http://www.geocities.com/robitabu/aircrafts/737-300_HLX.zip and look at a >snapshot at >http://www.geocities.com/robitabu/aircrafts/737-300_HLX_snapshot.jpg Thank you >There are a couple of issues which are not AC3D bugs or something like >that; it's only the way you plan on making an UV mapping which makes a >difference between an easily customizable texture and one which fits just >to a few of models. While it maybe good to agree on a basic style of texture sheet, ie one 1024x1024 as opposed to say 4 256x256 sheets, each model is going to have a slightly different mapping >The 737 inside v.0.9.9 did a trick using the same mapping for both sides of >the rudder, which makes impossible to apply any kind of writings/logo on it >because one side will show the good one and the other side will show the >reversed (unreadable) one. Yes this was done like that because at the time I did not know how to split the tail in half to apply a texture to each half.Due to the fact that the tail fin is made up of 2 separate objects(vertical fin,rudder)that need to be joined together to map the texture and then separated back to there separate objects to allow for the animation. Not much of a trick either.If you look closely you see that the UA logo is backward on one side.:-) > >I saw some other problem with the 747 which has a partially, and broken in >pieces, mapped fuselage (just for windows and company logo), so it's >impossible to apply paintings which cover the whole lenght of the aircraft. >There are other models which splits the fuselage mapping into smaller >parts, that's good if you have to apply many little textures on it but not >good at all if you have to apply an entire textures on the whole side >surface. Yes that is why you will notice that I use one texture sheet.The only problem with that is a 1024x1024 texture can become a little small when doing large aircraft like the 747 and A380 > >As you see there are little issues which has to be taken care of if you >want to let other people adding modifications to your models. I simply quit >doing new repaints because it's frustrating. E.g. I was going to make some >A320 repaints but the model has a partial texture which covers just a part >of the fuselage and I can't put new painting which fit to the entire >surface. Making a new repaint involves creating new UV mapping and >releasing not only a new .rgb file with the texture, but instead a brand >new .ac file too. I'd prefer not doing that and keep people using the .ac >files they already have, and then letting them download a few add-on .rgb >texture files only. Well you should be safe with this model as I don't plan on redoing the model any time soon.The only thing maybe the addition of the over wing emergency escape markings but that wont change the model mapping > >It's a pity things are so non-standard in this area of FG, there should be >some guidelines which every A/C model could follow in order to make their >work more customizable. Don't forget people in the world like to customize >OpenSource stuff, it's one of it's potentials, you will loose this part of >the fun if you create something unasable on that side. I could not agree more but it is a bit hard to dictate to model makers how or even if they texture there 3D models. > >Anyway, these are my ideas, I wish you have more ones so we will get >something powerfull in the next time :-) Thank you for your thoughts I am now clear on your concerns unfortunately you will have to do slightly different textures for the main model in FG and the model in AI.Also all the other aircraft in AI will have there own texture sheet. For example the 747 in AI is a different model to the one in FG with different mapping.So you may have to decide what you want to apply your textures to. By and large the AI models will be built light(on polies) so the traffic system does not grind FG to a halt.Of course there will be nothing stopping you from using the main FG models as AI as long as you have a powerfull enough machine Cheers Innis |
From: Julien P. <jp...@gm...> - 2006-03-28 13:39:21
|
There are nothing wrong with the textures, I just added new ones to the existing UA. However the UV mapping of the AI aircrafts is different to tha= t of the 737-300 present in CVS, thus the repainting. Julien |
From: Innis C. <in...@ho...> - 2006-03-28 23:26:30
|
"Julien Pierru" writes > >There are nothing wrong with the textures, I just added new ones to the >existing UA. However the UV mapping of the AI aircrafts is different to >that >of the 737-300 present in CVS, thus the repainting. Yes the AI model that Durk is using is the old 737 model. The aircraft in CVS is a brand new model. > >Julien |