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FGAddon Commit Log


Commit Date  
[r680] by ehofman

Replace the strake vortex particle system with the new flame/vapor trail effect

2015-05-25 15:44:30 Tree
[r679] by ehofman

Remove some white from the texture for a better heath blur

2015-05-25 09:21:49 Tree
[r678] by ehofman

Disable lignting for particles for a true exhaust heat blur

2015-05-25 09:03:41 Tree
[r677] by ehofman

Apply the new afterburner effect

2015-05-25 08:23:37 Tree
[r676] by chrisblues

Citation II v2.0.5:

refined the ALS flame effect filter
* make thrust_density listen to N1 instead of ITT
It seems somewhat unrealistic that the engine at N1=45% wouldn't
create any heat, so take N1 instead!

2015-05-24 22:26:47 Tree
[r675] by chrisblues

Citation II v2.0.5:

Add ALS thruster flames/heat blur effect
Models/Effects/flame[l|r].xml
* incorporate effect

Models/Effects/ssme-flame[l|r].eff
* set needed values

Models/Effects/flame-filter.xml
* calculate values according to IAS, N1 and ITT

* bump up version number 2.0.4 -> 2.0.5

2015-05-24 21:54:08 Tree
[r674] by lbrenta

757-200: bug fix: make the engines visible over multiplayer

The engines were not visible over multiplayer because the 757-200.xml
model file selected on of two possible types of engines depending on
the value of the property /sim/engines, which is not visible over
multiplayer. Consequently, the file would not select any engine model
when running in a remote instance of FlightGear. The fix consists in
replacing /sim/engines with /sim/model/variant, an integer property
that is transmitted over the multiplayer protocol (see
http://wiki.flightgear.org/Multiplayer_protocol).

2015-05-23 21:25:07 Tree
[r673] by torstendreyer

ogeL: remove obsolete dummy.txt

2015-05-22 15:51:00 Tree
[r672] by andgi

Updated Nordstern: Switched to the generic JSBSim airship mooring system.

2015-05-20 21:26:41 Tree
[r671] by andgi

Updated ZLT-NT: Switched to the generic JSBSim airship mooring system.

2015-05-20 21:16:21 Tree
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