Arms: Missiles now measure the geodesic angle between current attitude and the attitude to target in G-force and FoV calcs.
Arms: Added 5 deg pitch up prowl flight option.
Arms: Added CCIP to missile code.
Arms: Removed special code for 90 deg launch tubes.
Arms: Added incoming airstream for non-forward launchers.
Arms: Enabled deleting target from inflight function.
Arms: Enabled changing class with inflight function.
Arms: Check for nil altitude in shinobis terrain follow code. And fixed missing check for POINT class.
Arms: Check for hitting sealevel, when there is no terrain.
Arms: Enabled hitting the launcher when multihit is enabled.
Arms: Switched to Shinobis terrain follow code.
Animation: Fixed roll of ejection seat could sometimes be wrong.
Cockpit(AJ): {Colin} Use knob animation for HUD brightness
Cockpit (AJ): {Colin} Use knob animations for radio panel
Cockpit: {Colin} Use knob animation for MI brightness
GUI: {Colin} Fix some knob tooltips
GUI: {Colin} Fix conditions for tooltips
TI/MI: {Colin} Fix altitude of radar echoes
TI: {Colin} Remove echoes from sideview when radar is off
Effect: Removed some shadows from Rembrandt, and in future from Compositor
Cockpit: {Colin} Improve altimeter tooltips
Cockpit: {Colin} Simplify altimeter knob animation
Sim: {Colin} Compute indicated-altitude-meter using jsbsim
GUI: {Colin} Display squawk 0 as 0000 in tooltips
Docs: {Colin} Update todo list
Cockpit: {Colin} Simplify knob animations code
Cockpit: {Colin} Add tooltips to altimeter setting knobs
Cockpit: {Colin} Add rotation to pressure setting knobs
Cockpit: {Colin} Rework altimeter setting knobs
Effect: Fixed regression in fuselage fragment shader.
Effect: Added a flawed skybox.
Effect: Added an effect test sphere.
Effect: Added some comments to fuselage shader.
Effect: Made the fuselage reflect an env map a little again.
Effect: Made cockpit effect derive from fuselage effect and adjusted flood light.
Model: Fixed some material on seat, stick and throttle.
Model: Backup altimeter knob no longer gets emissive.
Model: Altimeter mount no longer gets emissive.
Model: JA fuel indicator dial now uses gauge effect.
Effect: Removed effects from heading indicator dial, to allow it for true transparency.
Model: Fixed ambient lighting in transonic indocator.
Model: Fixed 'hand' object was twice named in pilot.
Effect: Optimized fuselage shader by removing uniforms and other stuff.
Model: Textured the heading indicator in JA needles.
Effect: Enabled nav lights for non ALS.
Effect: Improved how lights handles in fog with no ALS.
Effect: Converted landing light glare to procedual lights.
Effect: Converted beacon lights to rotating procedual lights.
Effect: Converted strobe light to procedual light.
Effect: Fixed that landing light glares has not been moved when the main gears was moved in 3D model.
Effect: Shader on the pilot.
Model: Move stick down to floor.
Effect: Put shaders on stick and seat.
Effect: Applied effects on some concpit control that were missing them. When compositor comes they all gonna need it.
Effect: Removed Rembrandt shadow casting from glass and HUD in JA. Might be used by compositor also.
Effect: Better up vector in ALS, but needs to be put back into fragment shader.
Effect: Removed normal-map in Rembrandt as it dont support BC3n compression or inverted uv Y axis in DDS.
Effect: {Colin} Major exterior ligth rework.
Elec: Made E bus on secondary DC bus have power from Main DC bus if external power is coupled in. Landing/taxi/beacon lights depend on E bus.
Sim: Bumped version and added Colin Geniet to authors.