| Commit | Date | |
|---|---|---|
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[r19573]
by
r-harrison
F-14 release 1.12 - major update spanning over five years of development. - Completely rewritten Flight Control System (FCS) based on NASA TM-81833 **Compatibility:** FlightGear 2017.3+ ### Improvements The flight control system has been substantially reworked based on NASA TM-81833, with new implementations of the pitch, roll, and yaw SAS channels using simulated angular velocity sensors, and a complete rewrite of the Approach Power Compensator. The aerodynamic model has received extensive updates sourced from NASA TM-X-62306 including new longitudinal data, reworked spoiler and DLC coefficients, revised flaps/slats lift and drag, and corrected pitching moment tables. Engine modelling has been improved with revised F-110-GE-400 thrust data and new fuel/oil pressure and temperature instruments for both the F-110-GE-400 and TF-30 variants. Carrier operations benefit from an improved arrestor wire simulation and revised glideslope parameters. The cockpit has seen multiple rounds of 3D model improvements including reworked windshield threat indicator lights, better VDI brightness controls, new HSD modes, and corrected instrument positions. Exterior lighting has been completely reworked for both normal and multiplayer visibility. The missile guidance code has received numerous updates improving countermeasure resistance, terminal phase update rates, AIM-54 loft profile, and thread safety. Landing gear geometry has been adjusted with fixes to the main strut hard step and kneel system. All textures have been converted to power-of-two dimensions for improved GPU compatibility, and the local blackout system has been replaced with the default FlightGear implementation. Over 35 bug fixes address issues across flight controls, weapons, radar, cockpit instruments, and multiplayer. ### New Systems The weapons and damage model has been completely rewritten using the OPRF approved systems bridged over Emesary multiplayer communication, providing visible missile tracking, hit detection, cannon impacts, countermeasure models, and persistent craters across multiplayer sessions. New station management system provides structured pylon and store management with selective jettison. New RIO cockpit panels have been added for DDI, datalink, IFF, and AAI. The IFF transponder and tactical datalink systems enable identification and target sharing between cooperative aircraft. New HUD symbology includes a dynamic launch zone indicator showing missile engagement envelopes and a continuously computed impact point (CCIP) pipper for MK-83 bombs. A combat event log records all engagements with timestamps and callsigns. Smoke generators now support independent left/right colour selection. The AFC MOD 735 DLC is defined by airframe in the livery. Two new liveries have been added: "Thief of Baghdad" and VF-1 WolfPack. Comprehensive technical documentation has been added covering aerodynamics, FCS, APC, CADC, catapult, electrical, hydraulic, landing gear, radar, and weapons systems. --- ## New Features ### OPRF Multiplayer Weapons and Damage System The weapons and damage model has been completely rewritten to use the OPRF approved systems which uses the Emesary publish-subscribe notification system bridged over multiplayer communication, replacing the legacy MP message approach. - Missile in-flight tracking, hit detection, and damage notifications transmitted via Emesary bridge ### Station Management System A new station management system provides structured pylon and store management. - New station-manager replaces the previous station class ### RIO Cockpit Panels New Radar Intercept Officer panels added for the rear cockpit. - DDI (Digital Data Indicator) panel ### IFF and Datalink Identification Friend or Foe and tactical datalink systems added. - IFF channel selection from the cockpit ### Dynamic Launch Zone Indicator A new HUD symbology element shows missile engagement envelopes in air-to-air mode. - Three zones displayed: no-escape (bottom), optimistic (middle), no-hit-chance (top) ### Continuously Computed Impact Point (CCIP) HUD bombing pipper for MK-83 unguided bombs using real-time ballistic computation. - Pipper crosses out when insufficient time remains for bomb arming ### Smoke Colour Selection Left and right smoke generators can now be independently colour-selected for airshow displays. ### AFC MOD 735 (DLC) Livery Support Livery configuration now supports the AFC MOD 735 Direct Lift Control variant, selectable per livery. ### Combat Event Log An in-game event log records all combat events (missile launches, hits, kills) with timestamps and callsigns. Accessible from the menu and written to file on exit. ### New Liveries - "Thief of Baghdad" livery by VooDoo3 ### Comprehensive Technical Documentation Full technical documentation added covering all major aircraft systems, written from the simulation source code and referenced NASA/AFWAL technical reports. - Aerodynamics, coefficient buildup, and wind tunnel data references --- ## Improvements ### Flight Control System Rewrite The FCS has been substantially reworked based on NASA TM-81833 flight control system schematics. - Analogue FCS implementation from NASA TM-81833 ### Aerodynamic Model Improvements Extensive aerodynamic data updates from NASA technical memoranda. - New longitudinal data from NASA TM-X-62306 ### APC (Approach Power Compensator) Rewrite Complete rewrite of the Approach Power Compensator for improved carrier approach handling. ### Carrier Operations Improved carrier approach and recovery systems. - Improved arrestor wire simulation ### Weapons System Improvements - AIM-54 now supports maddog (no-lock) firing (patch by bobdotcom) ### Missile Code Updates Multiple rounds of missile guidance and damage code updates. - Better countermeasure resistance modelling ### Radar and RWR - E-3 AWACS added to RWR threat library ### Engine Improvements - F-110-GE-400 revised thrust data ### Cockpit Model Improvements - 3D cockpit model fixes and improvements across multiple iterations ### Exterior Lighting - Complete rework of exterior lights for both normal and multiplayer visibility ### Landing Gear - Gear geometry adjustments (#171) ### Textures All textures changed to power-of-two dimensions for improved GPU compatibility. ### Blackout System Removed local blackout system in favour of the default FlightGear blackout system with new parameters. ### Alpha Measurement New simulation of the angle-of-attack measurement devices. ### Flaps Overspeed Improved flaps overspeed damage modelling. ### Stall Warning Fixed stall warning system. ### Sounds - Sounds moved to avionics bus ### Compatibility - FlightGear 2017.3 compatibility fixes ### README Rewrite The README has been rewritten as a comprehensive technical overview of the aircraft add-on. - Documents all NASA/AFWAL/NATOPS references used in the simulation --- ## Bug Fixes - **[#209](/p/flightgear/codetickets/209/)**: Control stick 3D model position restored to correct cockpit location --- ## Contributors This release includes contributions from multiple developers: **Original Author:** **Primary Author:** **Major Contributor:** **Contributors:** And all other contributors and testers. --- ## Known Issues See the issue tracker at: https://github.com/Zaretto/fg-aircraft/issues --- ## Upgrade Notes - Saved fuel/loadout configurations may need to be recreated |
2026-02-19 16:26:37 | Tree |
|
[r19572]
by
helijah
Messerschmitt Me 209 V1 : Improved multiplayer rendering. Added AI version. MP sounds. |
2026-02-19 10:22:22 | Tree |
|
[r19571]
by
helijah
Messerschmitt Me 209 V1 : Improved multiplayer rendering. Added AI version. MP sounds. |
2026-02-19 10:21:51 | Tree |
|
[r19570]
by
helijah
Messerschmitt Me 209 V1 : Improved multiplayer rendering. Added AI version. MP sounds. |
2026-02-19 10:21:27 | Tree |
|
[r19569]
by
helijah
Messerschmitt Me 209 V1 : Improved multiplayer rendering. Added AI version. MP sounds. |
2026-02-19 10:21:04 | Tree |
|
[r19568]
by
helijah
Messerschmitt Me 209 V1 : Improved multiplayer rendering. Added AI version. MP sounds. |
2026-02-19 10:20:38 | Tree |
|
[r19567]
by
helijah
Messerschmitt Me 209 V1 : Improved multiplayer rendering. Added AI version. MP sounds. |
2026-02-19 10:20:12 | Tree |
|
[r19566]
by
helijah
Messerschmitt Me 209 V1 : Improved multiplayer rendering. Added AI version. MP sounds. |
2026-02-19 10:19:52 | Tree |
|
[r19565]
by
helijah
Messerschmitt Me 209 V1 : Improved multiplayer rendering. Added AI version. MP sounds. |
2026-02-19 10:19:34 | Tree |
|
[r19564]
by
helijah
Messerschmitt Me 209 V1 : Improved multiplayer rendering. Added AI version. MP sounds. |
2026-02-19 10:17:24 | Tree |