That's an odd one.
Assuming scenery is correctly downloaded/installed.
When you spawn at LFLP you spawn in a void as if you are under the terrain, you can see nearby chunks of scenery loaded but not the one you are at.
Spawning with the UFO and flying away you indeed see that the whole chunk is invisible, but once you increase the viewing distance or move even farther back the chunk magically appears.
At standard draw distance in basic weather or in advanced weather this is what we see. Notice chunks beyond LFLP are loaded but LFLP isn't.
But upon increasing view distance even further the chunk decides to show up.
Bug originally found and reported by sfr on Discord
https://discord.com/channels/269552151997448197/269552670744903680/796107516173877269
Which FG versions is this? 2020.3 or next?
@stuartbuchanan any thoughts on this?
i'm on next (compiled on the 10th of December)
sfr and me we are both on next, His build is from roughly 1 month ago and my build is from yesterday. Though I'm not sure that's a version sensitive bug?
Last edit: Megaf 2021-01-06
If it's on next, there's been many small changes which could give a difference. However, from the information above, it's not clear (to me, anyway) if Stefan and you (Megaf) see identical behaviour or not?
It's the very same behaviour indeed @jmturner
By the way, if just after spawning, you don't move at all, the scenery will become visible as soon as you increase viewing range.
I saw something similar at Hamburg today with snowy weather (poor visibility); incidentally if I set weather to fair weather it would show the scenery again.
Could be related to https://sourceforge.net/p/flightgear/codetickets/2438/ (see the last post: visibility affects tile loading)
I've been noticing some oddities while flying recently as well, with nearby tiles suddenly dissapearing (usually just one), surrounded by loaded tiles. I also noticed something similar (maybe multiple issues) while doing tests for the new shader lights:
https://www.flickr.com/photos/191633981@N02/50814774047/in/album-72157717716638856/
In this, I first dive down into the ground with the ufo. It seems under the ocean is another layer of ocean, followed by a perpendicular layer of ocean. I then travel backwards to my starting point, increase visibilty and suddenly the nearby tile loads. I decrease it down to ~4000m, and all tiles dissapear.
Happy to provide more input/test stuff!
P.S. FG was started with the following:
Best,
Fahim
Last edit: Fahim Dalvi 2021-01-08
Try this patch, it does not fix it completely, but tiles will no longer disappear right under you.
It partially reverts this commit:
Last edit: Anonymous 2021-01-09
i can confirm this on next, too... these pics are in the UFO... the 2nd one is one hit of the HOME key, to increase elevation one point, above the 1st one...
i can provide FG options if needed...
Last edit: waldo kitty 2021-01-09
Resolved. An out of range object caused the tile to unload.
Hi xDraconian,
Thanks for debugging this; The missing tile in the ocean issue I commented about still exists with the latest next though, so maybe its a different issue. Its also in the middle of the pacific ocean, with no scenery around to cause an out of range object I think. Shall I create a new ticket for that one?
Best,
Fahim
There is already ticket on it: https://sourceforge.net/p/flightgear/codetickets/2438/
hi xDraconian,
i'd like to better understand this issue. You wrote 'an out of range object' was the cause.
Does that mean a scenery object defined the lod range? And you fixed it by removing it from the Objects XML file?
Thx, Stefan
Hi Stefan (@sfrsfr)
An object was defined within the tile that was outside the tile coordinates.
hm, interesting, thx