Hello,
Some new suggestions.
Picture 1.
Image link: http://img221.imageshack.us/img221/8372/heroes2screen69.png
1) Near: Xabran, right click on a square on the adventure map shows the nearest friendly inoccupied town/castle of the square selected.
It shows in witch town/castle the hero will go if he moves on this square and casts the Town Gate spell.
(Portsmith), in yellow colored text shows the really nearest friendly town/castle, but the visit slot is occupied by another hero.
It's also shown in the text under the Town Gate spell in the magic book. Image link: http://img825.imageshack.us/img825/97/heroes2screen53bb.png
And in the hero info window (right click on a hero on the adventure map). Image link: http://img823.imageshack.us/img823/6774/heroes2screen53b01b.png
Picture 2.
Image link: http://img138.imageshack.us/img138/1116/heroes2screen70.png
1) Right click on interactive sites (where the hero can move) also show the informations.
Picture 3.
Image link: http://img196.imageshack.us/img196/9707/heroes2screen72.png
1) The Dimension Door spell is active (the player must select destination).
Right click on a possible destination square on the adventure map shows informations.
Dirt, the land type.
penalty: 100, the movement penalty (hero secondary skill, artifacts, etc. are taken into account).
(digging ok), so he can ;-)
Near: Middle Gate, the nearest friendly inoccupied town/castle of the square selected.
As Sandro is the caster and is currently in Middle Gate castle, the program must take into account that if Sandro casts the Dimension Door spell, the visit slot of the Middle Gate castle will be free again, and if he casts the Town Portal spell, he will move back to Middle Gate castle (unless another town/castle is closer).
Picture 4.
Image link: http://img268.imageshack.us/img268/4542/heroes2screen73.png
1) The Dimension Door spell is active (the player must select destination).
Move the mouse cursor over a square with creatures (and adjacents squares) changes it to attack cursor, to show that if Sandro selects this destination a combat will take place.
Picture 5.
Image link: http://img201.imageshack.us/img201/7519/heroes2screen74.png
1) The Dimension Door spell is active (the player must select destination).
Right click on a square with creatures (and adjacents squares) shows informations.
Snow, the land type.
penalty: 175, the movement penalty (hero secondary skill, artifacts, etc. are taken into account).
(digging ok), so he also can.
100-249 wolves, the number of wolves.
Near: Xabran, the nearest friendly inoccupied town/castle of the square selected.
Special suggestion here, an option to replace the terms used for the number of creatures by real numbers would be nice.
So no more:
"I do not remember if Lots is 20-49 or 50-99???
I must have written it somewhere on a piece of paper..."
Reminder, the terms used for monster quantities:
Few 0-4
Several 5-9
Pack 10-19
Lots 20-49
Horde 50-99
Throng 100-249
Swarm 250-499
Zounds 500-999
Legion 1000+
A piece of paper and a pen, really, it's nice, but not in this case.
Come on, just show it ;-)
Picture 6.
Image link: http://img341.imageshack.us/img341/4636/heroes2screen74a01.png
1) Right click on interactive sites who change hero Luck, shows informations. (The same for Morale).
( 1 / 2 / 3 ):
1: the first number is for permanent luck (permanent luck only (hero secondary skill, artifacts are taken into account)). Darlana has basic Luck.
2: the second number is for current luck (permanent luck + temporary luck). Darlana has basic Luck + Idol visited.
3: the third number is for "future" total luck (if Darlana moves to the fountain). Darlana has basic Luck + Idol visited and will have Fountain visited.
Picture 7.
Image link: http://img856.imageshack.us/img856/686/heroes2screen74a02.png
1) Right click on a hero shows informations about Luck and Morale.
( 1 / 3 ):
1: the first number is for permanent morale (permanent morale only (hero secondary skill, artifacts are taken into account)). Crag Hack has basic Morale.
3: the second number is for current morale (permanent morale + temporary morale). Crag Hack has basic Morale (+1) + Temple visited (+2).
( 0 / 0 ):
0: the first number is for permanent luck (permanent luck only (hero secondary skill, artifacts are taken into account)). Crag Hack has no permanent Luck modifiers.
0: the second number is for current luck (permanent luck + temporary luck). Crag Hack has no temporary Luck modifiers.
Picture 8.
Image link: http://img696.imageshack.us/img696/5141/heroes2screen74a03.png
1) Right click on interactive sites who change hero Defense, shows informations. (The same for Attack, Spell Power, Knowledge).
(Defense: 2): the current Darlana Defense Skill points (she actually has 2 points and will have 3 points if she moves to the Fort).
Picture 9.
Image link: http://img233.imageshack.us/img233/3703/heroes2screen74a04.png
1) Right click on interactive sites who change hero secondary skills, shows informations.
(5/8): Darlana has already learned 5 secondary skills on 8.
Picture 10.
Image link: http://img831.imageshack.us/img831/4561/heroes2screen74a05.png
1) Right click on interactive sites who change hero experience, shows informations.
(1206): Darlana needs 1206 experience points to reach next level.
Picture 11.
Image link: http://img802.imageshack.us/img802/9058/heroes2screen74a06.png
1) Right click on Shrines, shows informations.
(no magic book): the hero has no magic book.
Picture 12.
Image link: http://img201.imageshack.us/img201/8420/heroes2screen74a07.png
1) Right click on Shrines, shows informations.
(no magic book): the hero has no magic book.
(not enough skilled): the hero does not have the basic Wisdom secondary skill to learn the spell.
Picture 13.
Image link: http://img3.imageshack.us/img3/129/heroes2screen74a08.png
1) Right click on Xanadu, shows informations.
(not enough experience): the hero does not have enough experience to benefit from Xanadu improvements.
Picture 14.
Image link: http://img84.imageshack.us/img84/5206/heroes2screen74a09.png
1) Right click on Pyramid, shows informations.
(not enough skilled): the hero does not have the expert Wisdom secondary skill to learn the spell (in this case he has a magic book).
Picture 15.
Image link: http://img849.imageshack.us/img849/6190/heroes2screen74a10.png
1) Right click on interactive sites who upgrade creatures, shows informations.
(no troops to upgrade): the hero does not have troops to upgrade in his army (if the army reserve option is activated, and he has troops in reserve, it's taken into account, the troops in army reserve are upgraded).
(for army reserve, see this thread: http://sourceforge.net/tracker/?func=detail&aid=3566705&group_id=96859&atid=616183 ).
Picture 16.
Image link: http://img843.imageshack.us/img843/8436/heroes2screen74a11.png
1) Right click on Tree of Knowledge, shows informations.
(level: 1): the current hero level.
Picture 17.
Image link: http://img210.imageshack.us/img210/9097/heroes2screen74a12.png
1) Right click on interactive sites with combats, shows informations.
(already visited): one hero of the player has already visited the site (another friendly hero win the combat, or the site was already visited by an opponent hero and the friendly hero took a morale penalty).
Picture 18.
Image link: http://img37.imageshack.us/img37/3038/heroes2screen74a13.png
1) Right click on interactive sites with possible recruitments, shows informations.
(last visitor): one hero of the player has fought, he has won the combat or not. No enemy heroes has moved on the interactive square (it does not need the enemy hero entered the site, it may just have moved on the interactive square without entering the site).
(you can recruit): one hero of the player has fought and has won the combat. You can now recruit creatures.
(8 units): 8 units are available to buy. One hero of the player has fought and has won the combat 3 weeks earlier (2 creatures just after the combat + 2 creatures each week).
Special suggestion here concerning the interactive sites with combats (Pyramid, Graveyard, City of the Dead, etc.).
If a hero has eliminated some of the créatures and then fled, the next time, he will fight only the remaining number of créatures (friendly or opponent heroes are taken into account).
Right click on the combat site shows the remaining number of creatures (only if no enemy heroes has moved on the interactive square (it does not need the enemy hero entered the site, it may just have moved on the interactive square without entering the site)).
So a friendly hero has fought 100 mutant zombies in a graveyard. He has eliminated 60 of them and has fled.
Right click on the graveyard shows (guarded by 40 mutant zombies).
Next time a hero will enter the graveyard (friendly or opponent hero), he will fight only 40 mutant zombies.
If a enemy heroes has moved on the interactive square even without entering the graveyard, right click shows (you tried) (not the last visitor).
Picture 19.
Image link: http://img829.imageshack.us/img829/3048/heroes2screen74a14.png
1) Right click on a square with creatures (and adjacents squares) shows informations.
(Hideous Mask): informs the player that selected hero has the Hideous Mask (prevents all wandering creature from joining the hero).
Picture 20.
Image link: http://img267.imageshack.us/img267/5251/heroes2screen74a15.png
1) Right click on a square with creatures (and adjacents squares) shows informations.
(diplomacy basic): informs the player that selected hero has the diplomacy secondary skill at basic level (creatures will sometimes offer to join the hero army).
(Hideous Mask): informs the player that selected hero has the Hideous Mask (prevents all creatures from joining the hero).
Picture 21.
Image link: http://img525.imageshack.us/img525/3124/heroes2screen74a16.png
1) Right click on an opponent hero with some Bone Dragons in his army (Bone Dragon lowers enemies morale by 1).
Combat Morale ( 2 / 2 / 1 ):
2: the first number is for permanent morale (permanent morale only (hero secondary skill, artifacts are taken into account)). Sandro has advanced Morale.
2: the second number is for current morale (permanent morale + temporary morale). Sandro has advanced Morale.
1: the third number is for "future" combat morale (if Sandro attacks Rialdo). Sandro has advanced Morale and will have -1 morale point due to Bone Dragon during combat.
Picture 22.
Image link: http://img211.imageshack.us/img211/6471/heroes2screen74a17.png
1) Right click on interactive sites who change hero magic points, shows informations.
32/40 (+2/40):
32: shows the hero spell points for the current turn.
40: shows the maximum spell points the hero can have.
+2: shows the number of spell points the hero recovers every day (Mysticism secondary skill, artefacts and bonuses are taken into account).
40: shows the total number of spell points the hero will have if he moves to the site (Magic Well in this case).
I probably forgot some cases.
That's all for this time.
Greetings.
Hello,
Some additions.
Picture 1.
Image link: http://img87.imageshack.us/img87/3869/heroes2screen74a18.png
![http://img87.imageshack.us/img87/3869/heroes2screen74a18.png] (http://img87.imageshack.us/img87/3869/heroes2screen74a18.png "Picture 1")
1) The "info box" shows that it's a road on grass.
Picture 2.
Image link: http://img805.imageshack.us/img805/5484/heroes2screen74a19.png
![http://img805.imageshack.us/img805/5484/heroes2screen74a19.png] (http://img805.imageshack.us/img805/5484/heroes2screen74a19.png "Picture 2")
1) Right click on interactive objets (e.g. Campfire) shows square infos.
Greetings.