#97 Informations concerning heroes Suggestions

open
nobody
None
5
2012-10-25
2012-10-03
No

Hello,

Some new suggestions.

Picture 1.

Image link: http://img829.imageshack.us/img829/296/heroes2screen56c02.png

The option "Eagle Eye also works like Scholar in H3" is activated.

1) Ranloo is selected. He has Eagle Eye secondary skill.

Right click on Darlana shows the spells that will be learned.

Ranloo will learn Teleport spell from Darlana.
Ranloo will teach Mirror spell to Darlana. The red arrow near Mirror spell shows that too.

Picture 2.

Image link: http://img837.imageshack.us/img837/4518/heroes2screen56d.png

The option "Eagle Eye also works like Scholar in H3" is activated.

1) Ranloo is selected. He has Eagle Eye secondary skill.

Right click on castle Blackwind shows the spells that will be learned.

Ranloo will learn Steelskin, Lightning Bolt, View Towns and Magic Arrow from the Mage Guild (If the "Scholar" option is not activated, only this is displayed).
Ranloo will learn Disrupting Ray and Mirror from Vesper (Vesper is in garrison slot).
Ranloo will also teach Summon Water Elemental to Vesper (the red arrow near Summon Water Elemental spell shows that).
Ranloo will teach Disrupting Ray to the Captain (the red arrow near Disrupting Ray spell shows that). Even if Vesper is in garisson slot, the Captain is still here (if Captain's Quarters are build).
Ranloo will learn Slow from the Captain.
Ranloo will teach Slow to Vesper (the red arrow near Slow spell shows that).

This is completely automatic, it is not necessary to make meetings.

When the hero enters the castle, a "Scholar Ability" window shows the learned spells.

"Ranloo, whose Expert Eagle Eye knows many magical secrets, learns Disrupting Ray and Mirror from Vesper, and learns Slow from the Captain.
He also teaches Summon Water Elemental and Slow to Vesper, and teaches Disrupting Ray to the Captain."

(In this case, Vesper and the Captain don't have the Eagle Eye secondary skill.)

The "Scholar Ability" window is also displayed when the player hire a hero with the "Scholar" ability if necessary.

An separate option nice to have: when a hero enters a castle and learns spells from the Mage Guild a "Learned Spells" window is displayed.

"Ranloo learns Steelskin, Lightning Bolt, View Towns and Magic Arrow from the Mage Guild."

If this option is activated, and the "Scholar" option is activated, the "Learned Spells" window appears before the "Scholar Ability" window.

MG: 5 shows the Mage Guild level.
D: 2M+ shows the castle defenses (2: 2 Turrets are built, M: the Moat is built, +: the building that helps the defense during combat is built (Storm adds 2 to the hero Spell Power during combat in Necromancer's castle).
Skull Pile, Shrine shows the "special" buildings built in the castle.
Skull Pile: the Skull Pile is built, so you can transform living creatures to Necromancer creatures.
Shrine: the Shrine is built, so you can transform living creatures to Undead creatures.

(for Skull Pile and Shrine, see Necromancer's Castle Buildings Suggestions paragraphs in his thread: http://sourceforge.net/tracker/?func=detail&aid=3570172&group_id=96859&atid=616183 ).

Picture 3.

Image link: http://img594.imageshack.us/img594/6707/heroes2screen56e.png

1) When a castle is selected (so not a hero), right click on any castle shows all the spells in the magic guild.

MG: 5+ shows the Mage Guild level (5: Mage Guild level, +: the Library is built (additional spells)).
D: 2M shows the castle defenses (2: 2 Turrets are built, M: the Moat is built).
Marketplace, Library shows the "special" buildings built in the castle.
Marketplace: the Marketplace is built, so you can buy/sell artifacts.
Library: the Library is built, so you can store/remove cursed artifacts.

(for Marketplace and Library, see Wizard's Castle Buildings Suggestions paragraphs in his thread: http://sourceforge.net/tracker/?func=detail&aid=3570172&group_id=96859&atid=616183 ).

Picture 4.

Image link: http://img221.imageshack.us/img221/6121/heroes2screen57.png

1) (+2/70)
+2 shows the number of spell points the hero recovers every day (Mysticism secondary skill, artefacts and bonuses are taken into account).
70 shows the total number of spell points the hero will have next day.

As Ranloo is in a castle, he will recover all spell points.

If the option "higher mage guilds regenerate more spell points/turn (20/40/60/80/100%)" is activated, it adjusts accordingly.

Picture 5.

Image link: http://img803.imageshack.us/img803/9027/heroes2screen58.png

Darlana is in a Necromancer's castle. The Storm is built and will add 2 Spell Power points to the hero during combat.

1) Spell Power: 4 (+2)
(+2) shows that Darlana will receive 2 extra Spell Power during combat (temporary, in castle only).

(+2/40)
+2 shows the number of spell points the hero recovers every day (Mysticism secondary skill, artefacts and bonuses are taken into account).
40 shows the total number of spell points the hero will have next day.

As Darlana is in a castle, she will recover all spell points.

If the option "higher mage guilds regenerate more spell points/turn (20/40/60/80/100%)" is activated, it adjusts accordingly.

Picture 6.

Image link: http://img803.imageshack.us/img803/7180/heroes2screen59.png

2) In the Hero screen, (+2) shows that Darlana will receive 2 extra Spell Power points during combat (temporary, in castle only).

Picture 7.

Image link: http://img685.imageshack.us/img685/2053/heroes2screen60.png

3) During combat, (+2) shows that Darlana has 2 extra Spell Power points.

Picture 8.

Image link: http://img839.imageshack.us/img839/7066/heroes2screen63.png

1) During combat, if the hero has already cast a spell, a check symbol is displayed.
Click on the launch spell button (hand sprite) opens the magic book even if the hero has already cast a spell in the current turn, but only for consultation.

2) Click on the hero portrait opens the hero screen so you can consult it, but you cannot change anything. You can also open the magic book in the hero screen, but only for consultation.

Picture 9.

Image link: http://img202.imageshack.us/img202/921/heroes2screen64.png

3) During combat, if the enemy hero has already cast a spell, a check symbol is displayed.

During the game, during various combats, the player gets information about the spells known and used by enemies heroes, and/or an opponent has recruited one of your former hero and you know the spells he has.
All this informations can be consulted during combat.
Click on the enemy launch spell button (hand sprite) opens the enemy magic book so you can consult the enemy hero combat spells known (only the known spells are displayed).

The AI must do the same and must adjust its strategy based on the opponent spells known.

Picture 10.

Image link: http://img19.imageshack.us/img19/1149/heroes2screen65.png

1) The enemy magic book opened, with all spells you saw he used in previous combats.
The info bar shows that it's the opponent magic book.

Lightning Bolt in yellow colored text shows that his troops are partially immune to this spell. Ranloo has the artifact "Lightning Helm" (lightning spells do 50% less damage, defender).
Blind in green colored text shows that his troops are completly immune to this spell. Ranloo has the artifact "Seeing-eye Pendant" (immune to blind).

That's all for now.

Greetings.

Discussion

  • Unknown Hero

    Unknown Hero - 2012-10-25

    Hello,

    Some precision for paragraph Picture 10.

    If the opposing hero casts a spell that is not already in the magic book, the spell is added to the magic book during current combat.

    Greetings.

     

Log in to post a comment.