Hello,
Picture 1.
Image link: http://img109.imageshack.us/img109/5945/fheroes2screen061.png
![http://img109.imageshack.us/img109/5945/fheroes2screen061.png] (http://img109.imageshack.us/img109/5945/fheroes2screen061.png "Picture 1")
1) In the Marketplace window, right click and hold on the area surrounded by green color (not displayed to player), displays informations about resources produced every day. Mines and artifacts that produces resources, heroes secondary skills and gold generated by towns/castles are taken into account.
E.g. for sulfur (+2): 1 sulfur mine and 1 artifact that produces sulfur.
For gold (+20100): 3 gold mines (3 x 1000 gold), 11 castles (11 x 1250 gold), 3 artifacts (2250 gold), 3 heroes secondary skills (1100 gold).
Useful for preserving a resource that has a low production during trade.
2) When this box is checked, the last quantity entered is stored.
When the player changes resources, the latter quantity is automatically adjusted.
E.g. the player wants to build the magic guild in several castles. He has no resources, only gold.
Without the checked box, he must select a resource, click several times to adjust the amount, validate the trade, change resource, click several times to adjust the amount, validate the trade, etc.
Change castle, repeat the process, etc.
This can be really tedious if the player have a lot of magic guilds to upgrade, and this for several turns.
With the checked box, he must select a resource, click several times to adjust the amount, validate the transaction, change resource, the quantity is already adjusted, validate the trade, less clicks needed.
Change castle, at this point (as the quantity is stored) it can even arrange to not need to adjust the amount of resources, great.
3) Right click and hold on the area surrounded by green color (not displayed to player), displays informations about resources produced every day. Mines and artifacts that produces resources, heroes secondary skills and gold generated by towns/castles are taken into account.
This action is possible in the Castle screen and in the Build screen (if the Marketplace window is open, this action is not possible (not necessary)).
Picture 2.
Image link: http://img213.imageshack.us/img213/7969/fheroes2screen062.png
![http://img213.imageshack.us/img213/7969/fheroes2screen062.png] (http://img213.imageshack.us/img213/7969/fheroes2screen062.png "Picture 2")
1) Right click and hold on a mine (owned or not) on the adventure map displays information about this type of resource produced every day. Mines and artifacts that produce resources are taken into account.
E.g. Sulfur Mine (+2): currently 2 resources generated (1 by a mine, 1 by an artifact).
2) Right click and hold on the area surrounded by green color (not displayed to player), displays informations about resources produced every day. Mines and artifacts that produces resources, heroes secondary skills and gold generated by towns/castles are taken into account.
3) Beautiful original Heroes 2 graphic glitch ;-)
Greetings.
Hello,
Some precisions for Picture 1.
Informations about resources produced every day are also displayed in the Trading Post window on the adventure map.
Greetings.