[Fftrader-cvs] fftrader CHANGELOG.txt,1.30,1.31 README.txt,1.21,1.22 TODO.txt,1.34,1.35 fftrader.dev
Status: Alpha
Brought to you by:
tomt64
From: TomT64 <to...@us...> - 2005-08-19 08:22:43
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Update of /cvsroot/fftrader/fftrader In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv26008 Modified Files: CHANGELOG.txt README.txt TODO.txt fftrader.dev Log Message: Added Logger Index: CHANGELOG.txt =================================================================== RCS file: /cvsroot/fftrader/fftrader/CHANGELOG.txt,v retrieving revision 1.30 retrieving revision 1.31 diff -C2 -d -r1.30 -r1.31 *** CHANGELOG.txt 27 Sep 2004 01:50:21 -0000 1.30 --- CHANGELOG.txt 19 Aug 2005 08:22:34 -0000 1.31 *************** *** 1,5 **** CHANGELOG ! 0.67 - Made several adjustments and additions to the source in order to allow easy compiling on Mac OS X. --- 1,9 ---- CHANGELOG ! 0.70 ! - Added a logger that logs to file "fft.log" ! - Moved source files to src/ subdirectory ! ! 0.67 (never released) - Made several adjustments and additions to the source in order to allow easy compiling on Mac OS X. Index: TODO.txt =================================================================== RCS file: /cvsroot/fftrader/fftrader/TODO.txt,v retrieving revision 1.34 retrieving revision 1.35 diff -C2 -d -r1.34 -r1.35 *** TODO.txt 27 Sep 2004 01:50:21 -0000 1.34 --- TODO.txt 19 Aug 2005 08:22:34 -0000 1.35 *************** *** 1,8 **** TODO: ! for 0.67 release: Shipyard: -Add a shop to buy stuff for ship hulls, and force this shop to ! contain at least one engine from an FPK -Make shields buyable (in shop), and not default on ships, but keep shield image for each ship, and make having a shield image necessary. --- 1,12 ---- TODO: ! for 0.70 release: ! -Add Python to the engine, phase out aries Shipyard: -Add a shop to buy stuff for ship hulls, and force this shop to ! contain at least one engine from an FPK. ! -If starting ship shop contains only one engine, allow a scenario ! option to automatically add that engine to the ship selected at no ! cost. -Make shields buyable (in shop), and not default on ships, but keep shield image for each ship, and make having a shield image necessary. *************** *** 20,25 **** bay, to the shop on the station. -Arbitrarize buying code - - for 0.70 release: -A near-complete (or at least added to modularly) scenario system -More advanced Artificial Intelligence in ships --- 24,27 ---- Index: README.txt =================================================================== RCS file: /cvsroot/fftrader/fftrader/README.txt,v retrieving revision 1.21 retrieving revision 1.22 diff -C2 -d -r1.21 -r1.22 *** README.txt 10 Sep 2004 22:03:04 -0000 1.21 --- README.txt 19 Aug 2005 08:22:34 -0000 1.22 *************** *** 1,5 **** ! Final Frontier Trader 0.67 ReadMe ------------------- Thank you for downloading Final Frontier Trader You can donate money to this project via the link below: --- 1,9 ---- ! Final Frontier Trader 0.70 alpha ReadMe ------------------- + ******************** + Read this with a grain of salt + ******************** + Thank you for downloading Final Frontier Trader You can donate money to this project via the link below: Index: fftrader.dev =================================================================== RCS file: /cvsroot/fftrader/fftrader/fftrader.dev,v retrieving revision 1.9 retrieving revision 1.10 diff -C2 -d -r1.9 -r1.10 *** fftrader.dev 19 Aug 2005 07:32:29 -0000 1.9 --- fftrader.dev 19 Aug 2005 08:22:34 -0000 1.10 *************** *** 2,6 **** FileName=fftrader.dev Name=fftrader ! UnitCount=30 Type=0 Ver=1 --- 2,6 ---- FileName=fftrader.dev Name=fftrader ! UnitCount=32 Type=0 Ver=1 *************** *** 348,349 **** --- 348,369 ---- BuildCmd= + [Unit31] + FileName=src\log.cpp + CompileCpp=1 + Folder=fftrader + Compile=1 + Link=1 + Priority=1000 + OverrideBuildCmd=0 + BuildCmd= + + [Unit32] + FileName=src\log.h + CompileCpp=1 + Folder=fftrader + Compile=1 + Link=1 + Priority=1000 + OverrideBuildCmd=0 + BuildCmd= + |