- status: open --> closed
I installed 3.2.2 on a WIN32 machine. Interactively,
SSE and SSE2 feel about the same, though the
benchmark says that SSE should be much faster(?)
than SSE2.
Additionally, when I switch to C code, it works---but only
if I switch from a working mode. The assembly row
generator produces a solid black window on this
machine (PIII about 1GHz, Acer 290E notebook; don't
have the specs handy).
I am unable to compile the code on this system with
MSVC ".net" 2003. When I try, the solution project file
has to be converted. I tell MSVC that that's okay, but
then it fails to compile because it can't find glext.h. I
considered borrowing one from another OpenGL
implementation, but ultimately I just used your
precompiled binaries.
Ultimately, the GPU program support seems not to work
with my laptop's OpenGL, so it's kind of a shame that
there is no way to skip it during builds.
Anyway, I thought that I'd share some feedback with
you. Take care.
FWIW, 3.2.2 identifies my OpenGL as:
OpenGL v1.3.0 - Build 4.14.10.3691
Renderer: Intel Montara-GM
Vendor: Intel
And here's the "benchmark" output for your amusement:
FFFF v3.2.2 BENCHMARK (Using 1 CPU, no render)
Sys perf timer freq: 3579545 Hz
size: 500*500
maxiters: 9999
rangex: -2.00 to 1.00
rangey: -1.50 to 1.50
SSE benchmark:
1.888 sec
223.233 MegaIters/sec
SSE2 benchmark:
3.722 sec
113.225 MegaIters/sec
3DNow! benchmark:
Not supported.
FPU ASM benchmark:
5.427 sec
77.488 MegaIters/sec
FPU C benchmark:
9.263 sec
45.391 MegaIters/sec
GPU VertexProgram benchmark (beta! maxiters=10)
on Intel Montara-GM:
ATI Vertex Program: Required extensions are not
supported Not supported.
GPU FragmentProgram benchmark (beta!
maxiters=20) on Intel Montara-GM:
ARB Fragment Program: Required extensions are not
supported Not supported.