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Commit Date  
[r619] by --none--

This commit was manufactured by cvs2svn to create tag 'pre_68k_in_c'.

2008-02-03 02:47:53 Tree
[r618] by peschau

68k emulation code generator.

2008-02-03 02:47:52 Tree
[r617] by carfesh

Visual Studio 2008 project setup (nasm2)

2008-02-01 07:35:51 Tree
[r616] by worfje

Commit of Worfje on 2006-09-13 (second commit today)
(SDL tryout - toggling sound/synchronization at runtime + restored silent emulation)

sound.c

- added PAL synchronization during 'silent emulation'
- added feature to start/stop synchronization during emulation (press key 'System Request' or 'Print Screen')

gfxdrsdl.c

- during the flip of the graphical buffer we check for 'silent emulation' and if 20 ms have passed

kbddrvsdl.c

- pressing 'System Request' (also shown as 'Print Screen', 'SysRq' or 'PrtScn') will toggle synchronization to PAL

sounddrvsdl.c

- made changes to support synchronization toggling during emulation (thread stuff)

2006-09-13 15:00:33 Tree
[r615] by worfje

Commit of Worfje on 2006-09-13

sound.c

- replaced all calls to sounddrv (DirectX) to sounddrvsdl (SDL)
- relayouted some code, but without real changes

also added below two files:

- sounddrvsdl.c/.h

2006-09-12 22:00:47 Tree
[r614] by worfje

Commit of Worfje on 2006-08-26

gfxdrvsdl.c

- added video resolutions for windowed (800x600 and 1024x768)
- fixed different SDL_VideoModeOK behaviour by SDL 1.2.11

2006-08-26 21:46:07 Tree
[r613] by worfje

Commit of Worfje on 2006-08-25 (second one today)

draw.c

- changed #include "gfxdrv.h" to #include "gfxdrvsdl.h"

gfxdrvsdl.c

- added logging of below used video driver (for Windows: DirectX or GDI)

wgui.c/fsysamnt.c

- removed include ifdef for enabling detection of memory leaks

portable.h/filesys.c/uaesupp.c/fsdb_win32.c/pfile.c/xdms.c/zutil.c

- added include of malloc.h for correct compiling in debug mode

2006-08-25 21:32:58 Tree
[r612] by worfje

Commit of Worfje on 2006-08-25

draw.c

- disabled 8-bit support (not yet supported through SDL)
- drawBufferFlip calls function gfxDrvSDL_BufferFlip
- drawValidateBufferPointer calls function gfxDrvSDL_ValidateBufferPointer
- drawInvalidateBufferPointer calls function gfxDrvSDL_InvalidateBufferPointer
- drawEmulationStart calls functions gfxDrvSDL_SetMode and gfxDrvSDL_EmulationStart
- drawEmulationStop calls function gfxDrvSDL_EmulationStop
- comments are added to drawShutdown that would make double buffering possible

fellow.c

- added header file SDL.h

gameport.c

- renamed some parameters (gameportMouseHandler)
- gameportHardReset calls function mouseDrvSDLHardReset
- gameportEmulationStart calls function mouseDrvSDLEmulationStart
- gameportEmulationStop calls function mouseDrvSDLEmulationStop
- gameportStartup calls function mouseDrvSDLStartup (and not joyDrvStartup)
- disabled joystick support (not yet supported through SDL)

kbd.c

- interface to DirectX (kbdDrv) changed to SDL (kbdDrvSDL)

graph.h

- added variable prev_linetype to structure graph_line (usefully for supporting
double buffering with SDL, currently unused)

wgui.c

- keyboard replacement of joystick variables use SDL constants

winmain.c

- added polling loop for SDL events
- released DirectX from receiving mouse and keyboard events

kbdparser.c

- tried to fix keymap file support (not yet finished)

windrv.h

- added handle to SDL window (was used for enabling DirectX sound with SDL
graphics, handle need to be set manually)

Added the following files:

gfxdrvsdl.h/gfxdrvsdl.c

- SDL implementation of gfxdrv for DirectX

kbddrvsdl.h/kbddrvsdl.c

- SDL implementation of kbddrv for DirectX

mousedrv.h/mousedrv.c

- SDL implemetnation of mousedrv for DirectX

2006-08-25 00:18:55 Tree
[r611] by --none--

This commit was manufactured by cvs2svn to create branch 'sdl_tryout'.

2005-05-06 18:50:49 Tree
[r610] by worfje

Commit of Worfje on 2005-05-06

readme.txt

- updated some things

2005-05-06 18:50:48 Tree
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