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[r613] by worfje

Commit of Worfje on 2006-08-25 (second one today)

draw.c

- changed #include "gfxdrv.h" to #include "gfxdrvsdl.h"

gfxdrvsdl.c

- added logging of below used video driver (for Windows: DirectX or GDI)

wgui.c/fsysamnt.c

- removed include ifdef for enabling detection of memory leaks

portable.h/filesys.c/uaesupp.c/fsdb_win32.c/pfile.c/xdms.c/zutil.c

- added include of malloc.h for correct compiling in debug mode

2006-08-25 21:32:58 Tree
[r612] by worfje

Commit of Worfje on 2006-08-25

draw.c

- disabled 8-bit support (not yet supported through SDL)
- drawBufferFlip calls function gfxDrvSDL_BufferFlip
- drawValidateBufferPointer calls function gfxDrvSDL_ValidateBufferPointer
- drawInvalidateBufferPointer calls function gfxDrvSDL_InvalidateBufferPointer
- drawEmulationStart calls functions gfxDrvSDL_SetMode and gfxDrvSDL_EmulationStart
- drawEmulationStop calls function gfxDrvSDL_EmulationStop
- comments are added to drawShutdown that would make double buffering possible

fellow.c

- added header file SDL.h

gameport.c

- renamed some parameters (gameportMouseHandler)
- gameportHardReset calls function mouseDrvSDLHardReset
- gameportEmulationStart calls function mouseDrvSDLEmulationStart
- gameportEmulationStop calls function mouseDrvSDLEmulationStop
- gameportStartup calls function mouseDrvSDLStartup (and not joyDrvStartup)
- disabled joystick support (not yet supported through SDL)

kbd.c

- interface to DirectX (kbdDrv) changed to SDL (kbdDrvSDL)

graph.h

- added variable prev_linetype to structure graph_line (usefully for supporting
double buffering with SDL, currently unused)

wgui.c

- keyboard replacement of joystick variables use SDL constants

winmain.c

- added polling loop for SDL events
- released DirectX from receiving mouse and keyboard events

kbdparser.c

- tried to fix keymap file support (not yet finished)

windrv.h

- added handle to SDL window (was used for enabling DirectX sound with SDL
graphics, handle need to be set manually)

Added the following files:

gfxdrvsdl.h/gfxdrvsdl.c

- SDL implementation of gfxdrv for DirectX

kbddrvsdl.h/kbddrvsdl.c

- SDL implementation of kbddrv for DirectX

mousedrv.h/mousedrv.c

- SDL implemetnation of mousedrv for DirectX

2006-08-25 00:18:55 Tree
[r611] by --none--

This commit was manufactured by cvs2svn to create branch 'sdl_tryout'.

2005-05-06 18:50:49 Tree
[r610] by worfje

Commit of Worfje on 2005-05-06

readme.txt

- updated some things

2005-05-06 18:50:48 Tree
[r609] by worfje

Commit of Worfje on 2005-05-06

fellow.c

- removed addition of date to WinFellow version

sprite.c

- disabled sprite profiling

defs.h

- renamed WinFellow version strings

2005-05-06 15:21:45 Tree
[r608] by worfje

Commit of Worfje on 2005-04-29

draw.c

- fixed speed issue within function drawLineHAM1x2__8bit
- speed optimized 24 bit color depth support for HAM lines

2005-04-29 15:00:24 Tree
[r607] by worfje

Commit of Worfje on 2005-04-25

draw.c

- fixed bug in drawLineSegmentBG2xX_24bit (doubled pixel was drawn to a incorrect position)
- speed optimized 24 bit color depth support for normal/background/dual playfield lines (not yet for HAM lines)

2005-04-25 18:52:39 Tree
[r606] by worfje

Commit of Worfje on 2005-04-17

draw.c

- rewritten code for performing benchmark on drawing routines
- fixed bug within function drawLineDual1xX_16bit (pixel was doubled when single was select and single was shown when double selected)

2005-04-17 17:12:41 Tree
[r605] by worfje

Commit of Worfje on 2005-03-13

config.c

- added functions cfgSetVerticalScaleStrategy, cfgGetVerticalScaleStrategy, cfgGetVerticalScaleStrategyFromString, cfgGetLinemodeStrategyToString
- added code to service the scaling strategy configuration items

draw.c

- added variable draw_vscale_strategy
- added functions drawSetVerticalScaleStrategy and drawGetVerticalScaleStrategy
- several changes to different function to facilitate 2x exact scaling
- for every color depth added functions to get 1x1, 1x2, 2x1 and 2x2 pixel scaling

gfxdrv.c

- several changes to different function to facilitate 2x exact scaling (blitting to DirectX surface)

wgui.c

- added code to select different strategies for vertical pixel scaling

2005-03-13 18:20:13 Tree
[r604] by --none--

This commit was manufactured by cvs2svn to create tag
'v0-4-4-1_release_build_1'.

2005-02-18 17:26:33 Tree
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