- added call to spriteEndOfLine to function endOfLineC
sprite.c/sprite.h
- added code to save all decoded sprites to a list (spriteDecode4Sprite and spriteDecode16Sprite)
- added function spriteMergeListClear which clears the build up merge list at the end of the line
- function spriteProcessActionList now supports the reuse of a sprite channel within the same line
- minor hacks with function spriteProcessActionList to get Hybris fully working