| Commit | Date | |
|---|---|---|
| 2004-08-15 01:04:32 | Tree | |
|
[r567]
by
peschau
Removed MEMORY_ODD_ACCESS, SOUND_C, USE_NEW_SPRITE, GRAPHEM_C, USE_C and USE_ASM Turned off PC_PTR and turned PREFETCH on. |
2004-08-14 21:46:58 | Tree |
|
[r566]
by
peschau
Fixed compilation errors when not using PC_PTR. (short jump out of range) |
2004-08-14 21:45:32 | Tree |
|
[r565]
by
peschau
Changed return value for ddrb in CIA B to 0xff. (ref: HRM. Probably not important, |
2004-08-14 21:44:53 | Tree |
|
[r564]
by
peschau
memoryChipMap(): Added parameter for overlay and code to map the kickstart to $0. |
2004-08-14 21:43:53 | Tree |
| 2004-08-14 21:43:21 | Tree | |
|
[r562]
by
peschau
Added read functions for ROM overlayed to address $0 |
2004-08-14 21:42:25 | Tree |
|
[r561]
by
worfje
busa.s - removed references to sprite assembly files graph.c - replaced calls to assembly function spritesMerge by a call to the converted C version sprite.c/sprite.h - added functions spriteMergeDualLoresPF2loopinfront2, spriteMergeDualLoresPF1loopinfront2, spriteMergeDualLoresPF1loopbehind2, and spriteMergeDualLoresPF2loopbehind2 winfellow.dsw - removed sprite assembly files removed files: spritea.s |
2004-08-14 21:07:00 | Tree |
|
[r560]
by
worfje
graph.c - added calls to graphPlayfieldOnOff() at the end of function wdiwstrt() and wdiwstop(), this fixes graphical glitches within the playfield emulation (for instance improves Leander, Hugo 3 and Walker) |
2004-08-11 17:56:00 | Tree |
|
[r559]
by
worfje
sprite.c - some tweaking of the sprite handler (this is now v1.3), which fixes Leander and improves Seek & Destroy and Shadow of the Beast 3 |
2004-08-08 20:15:25 | Tree |