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Commit Date  
[r510] by carfesh

.cvsignore added to suppress CVS warnings when working with the compiler in the CVS folder structure

2004-06-08 10:07:22 Tree
[r509] by carfesh

Commit of Torsten on 2004-06-08

GUI_debugger.rc

- fixed a small typo (the chip is called blitter, not bliiter :))

2004-06-08 10:01:34 Tree
[r508] by peschau

Extended FLOPPY_TRACKS to 180 to be on the safe side.

2004-06-07 22:11:26 Tree
[r507] by peschau

Separated yesterdays changes into a define and added the
original code as an option.

2004-06-07 22:10:27 Tree
[r506] by carfesh

Commit of Torsten on 2004-06-07

zlib.h

- now uses malloc() debugging

2004-06-07 15:46:37 Tree
[r505] by peschau

floppy.c

- floppyHasIndex() tested motor_tick == 0, when motor_tick was
oddly aligned, this test would never trigger since the code reads 2 bytes
forward every time. The loading then halted in Beast 3.

- The disksync value in the mfm_data was not word aligned, so the code never
saw it. I added a temporary fix in floppyEndOfLineC() that steps one
byte back to synchronize the mfm-stream to it.
A more comfortable solution is to rewrite the code that reads word-wise to read bytes
into a word-window instead.

caps_win32.c

In capsLoadImage(), there was a minor error in the tracks calculation
that caused floppy[].tracks to be doubled. (84 vs 168). It allowed
Beast 3 to step outside the initialized tracks.

2004-06-06 21:35:10 Tree
[r504] by carfesh

code cleanups

2004-06-06 16:14:58 Tree
[r503] by carfesh

Commit of Torsten on 2004-06-06

floppy.c/.h, caps_win32.c

- timebuf[] renamed

2004-06-06 13:56:00 Tree
[r502] by carfesh

Commit of Torsten on 2004-06-06

caps_win32.c

- change to capsLoadTrack(); it now also makes sure an even amount of memory is reserved and filled up
with zeroes prior to loading; I just like it better if the memory area is cleanly initialized beforehand
this does not result in an obviously different behaviour, it's just to be on the safe side

2004-06-06 13:47:22 Tree
[r501] by carfesh

Commit of Torsten on 2004-06-06

floppy.c

- floppyNextTick(): modulo is now the MFM tracklength or the tracklength+1 if it happens to be odd (since
the code reads word-wise I think it always has to be an even number); that way now SWIV also boots up,
though it still doesn't fix the Dungeon Master loadup (I've also tried that, doesn't work for me too)

2004-06-06 13:26:32 Tree
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