Erick Tryzelaar - 2006-03-11

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Here's one possible solution. I recreated the flx_opengl.pak that has an
alternative type specified for the mac. Also, I manually recreated all the
function calls so that they use the opengl types instead of felix's builtin types.
So, instead of this: "glVertex3i: int * int * int", we have this "glVertex3i: GLint
* GLint * GLint". This allows the header to just have a simple redefine at the
top of the screen, and is far more generic.

However, the problem with it is that then we have to cast a whole ton of stuff
if we pass them from felix opengl. I'll also attach the working sdl206 file and
the bitmap it needs to run.