The FasTriX development continues. Check out the homepage at http://fastrix.sf.net
Due to too much of other activities, i decided to let the FasTrix project hibernate again for some month. Just enough until i find the time to continue implementation.
The weekly builds 3 and 4 will be omitted due to refractoring and drastic changes to the matrix editor (and other heavy work load).
Once the matrix editor is working properly again, the weekly builds will start again.
Due to the time it takes to reach the Milestone 2 that will include the MatrixEditor functionality, i decided to provide weekly builds for download. They will be set up at weekends from Saturday to Monday. Of course, note that they reflect current development status and do not garantee full functionality and may (or shure will) be buggy.
Regards,
Andreas
Gyrosil joined the FasTrix team and will code the
character editor functions of FasTrix in some time.
Hunter2056 will take up the matrix editor, so that i am left with the xml serialization issues. Work is going on.
Finally, we got our first Alpha release. It is mainly restricted to a Shadowrun(tm) character editor. Next work will focused to set up a matrix editor for shadowrun.
The project homepage is now online under http://fastrix.sourceforge.net. Is is written in
valid xhtml and css validated with the www.w3.org validators.
wile_e_coyote was not able to give us some of his time, so he decided to leave the project.
We got a new developer on board: wile_e_coyote will support us
with his skills and time.