From: <wjp...@us...> - 2003-12-12 21:50:37
|
Update of /cvsroot/exult/web/content In directory sc8-pr-cvs1:/tmp/cvs-serv19307/content Modified Files: exult_studio.dat Log Message: indent config file examples Index: exult_studio.dat =================================================================== RCS file: /cvsroot/exult/web/content/exult_studio.dat,v retrieving revision 1.12 retrieving revision 1.13 diff -u -d -r1.12 -r1.13 --- exult_studio.dat 24 Aug 2003 16:10:27 -0000 1.12 +++ exult_studio.dat 12 Dec 2003 21:50:34 -0000 1.13 @@ -117,26 +117,29 @@ In order to avoid writing over files inadvertently, the files that would normally go into the 'static' directory, will, instead, go into a 'patch' directory that you specify in your 'exult.cfg' file. Here's - an example for editing BG:</li></ul><table cellspacing="0" cellpadding="0" border="0"><tr><td colspan="2"><game></td></tr><tr><td colspan="2"><blackgate></td></tr><tr><td colspan="2"><path></td></tr><tr><td colspan="2">blackgate</td></tr><tr><td colspan="2"></path></td></tr><tr><td colspan="2"><patch></td></tr><tr><td colspan="2">blackgate/patch</td></tr><tr><td colspan="2"></patch></td></tr><tr><td colspan="2"><title></td></tr><tr><td colspan="2">blackgate</td></tr><tr><td colspan="2"></title></td></tr><tr><td colspan="2">.</td></tr><tr><td colspan="2"></blackgate></td></tr></table><p><em>Exult</em> will also read files from 'patch' if it exists on starting a new game. + an example for editing BG:</li></ul><table cellspacing="0" cellpadding="0" border="0"><tr><td style="text-indent:0pt"><game></td></tr><tr><td style="text-indent:20pt"><path></td><td rowspan="3"/></tr><tr><td style="text-indent:20pt"> + ./blackgate + </td></tr><tr><td style="text-indent:20pt"></path></td></tr><tr><td style="text-indent:20pt"><patch></td><td rowspan="3"/></tr><tr><td style="text-indent:20pt"> + ./blackgate/patch + </td></tr><tr><td style="text-indent:20pt"></patch></td></tr><tr><td style="text-indent:20pt"><title></td><td rowspan="3"/></tr><tr><td style="text-indent:20pt"> + blackgate + </td></tr><tr><td style="text-indent:20pt"></title></td></tr><tr><td style="text-indent:0pt"></game></td></tr></table><p><em>Exult</em> will also read files from 'patch' if it exists on starting a new game. </p><p> In any mode, you can add the currently selected shape by shift-clicking.. </p></td></tr><tr><td> </td></tr><tr><td><strong><a name="studio_cfg">2.5. Settings in exult.cfg.</a></strong></td></tr><tr><td><p> You can change the settings of <em>Exult Studio</em> either with the preferences dialog or via exult.cfg. Those settings are: - </p><table cellspacing="0" cellpadding="0" border="0"><tr><td colspan="2"><config></td></tr><tr><td colspan="2"><estudio></td></tr><tr><td colspan="2"><main></td></tr><tr><td colspan="2"><width></td></tr><tr><td width="150">640 - </td><td rowspan="2">** width of the program window - </td></tr><tr><td colspan="2"></width></td></tr><tr><td colspan="2"><height></td></tr><tr><td width="150">400 - </td><td rowspan="2">** height of the program window - </td></tr><tr><td colspan="2"></height></td></tr><tr><td colspan="2"></main></td></tr><tr><td colspan="2"><default_game></td></tr><tr><td width="150">gamename - </td><td rowspan="2">** default game to edit (games must be specified in - <game> part of exult.cfg) - </td></tr><tr><td colspan="2"></default_game></td></tr><tr><td colspan="2"><image_editor></td></tr><tr><td width="150">gimp-remote -n - </td><td rowspan="2">** command that calls the image editor. Only useful on U*ix - platforms for now. - </td></tr><tr><td colspan="2"></image_editor></td></tr><tr><td colspan="2"><background_color></td></tr><tr><td width="150">0 - </td><td rowspan="2">** background color for the shape-chooser. Use the preference - dialog of Exult Studio for this. - </td></tr><tr><td colspan="2"></background_color></td></tr><tr><td colspan="2"></estudio></td></tr><tr><td colspan="2"></config></td></tr></table></td></tr><tr><td> </td></tr><tr><td><strong><a name="command_line">2.6. Command line options</a></strong></td></tr><tr><td><p><em>Exult Studio</em> offers some "hidden" command line options: + </p><table cellspacing="0" cellpadding="0" border="0"><tr><td style="text-indent:0pt"><config></td></tr><tr><td style="text-indent:20pt"><estudio></td></tr><tr><td style="text-indent:40pt"><main></td></tr><tr><td style="text-indent:60pt"><width></td><td rowspan="3">** width of the program window</td></tr><tr><td style="text-indent:60pt"> + 640 + </td></tr><tr><td style="text-indent:60pt"></width></td></tr><tr><td style="text-indent:60pt"><height></td><td rowspan="3">** height of the program window</td></tr><tr><td style="text-indent:60pt"> + 400 + </td></tr><tr><td style="text-indent:60pt"></height></td></tr><tr><td style="text-indent:40pt"></main></td></tr><tr><td style="text-indent:40pt"><default_game></td><td rowspan="3">** default game to edit (games must be specified in<game> part of exult.cfg)</td></tr><tr><td style="text-indent:40pt"> + gamename + </td></tr><tr><td style="text-indent:40pt"></default_game></td></tr><tr><td style="text-indent:40pt"><image_editor></td><td rowspan="3">** command that calls the image editor. Only useful on Unix/Linuxplatforms for now.</td></tr><tr><td style="text-indent:40pt"> + gimp-remote -n + </td></tr><tr><td style="text-indent:40pt"></image_editor></td></tr><tr><td style="text-indent:40pt"><background_color></td><td rowspan="3">** background color for the shape-chooser. Use the preferencedialog of Exult Studio for this.</td></tr><tr><td style="text-indent:40pt"> + 0 + </td></tr><tr><td style="text-indent:40pt"></background_color></td></tr><tr><td style="text-indent:20pt"></estudio></td></tr><tr><td style="text-indent:0pt"></config></td></tr></table></td></tr><tr><td> </td></tr><tr><td><strong><a name="command_line">2.6. Command line options</a></strong></td></tr><tr><td><p><em>Exult Studio</em> offers some "hidden" command line options: </p><ul><li>-gGAMENAME<br/> specifies GAMENAME and <em>Exult Studio</em> will read the game base directory from exult.cfg. GAMENAME can be chosen from the games specified in <game> part of exult.cfg.</li><li>-xDIRECTORY<br/> @@ -777,4 +780,4 @@ (Willem is actually working on it).</li><li>A 'flags' editor for viewing and editing the global Usecode flags by name.</li><li>A 'barge' editor for creating things like ships and carts.</li></ul></td></tr><tr><td> </td></tr><tr><td><strong><a name="win32_bugs">9.6. Known Bugs with the Win32 port</a></strong></td></tr><tr><td><p><em>Exult Studio</em> runs fine on all versions of Win32. However there may still be unexpected crashes. If you can reproduce a crash, please contact us. </p></td></tr></table><hr width="100%"/><table width="100%"><tr><th align="left"><a name="Credits">10. Credits</a></th></tr><tr><td> </td></tr><tr><td><strong><a name="thanks">10.1. Thanks</a></strong></td></tr><tr><td><ul><li>Colourless, Kirben and Mark Siewart invested a lot of effort to port - <em>Exult Studio</em> to Win32.</li></ul></td></tr></table> \ No newline at end of file + <em>Exult Studio</em> to Win32.</li></ul></td></tr></table> |