From: <do...@us...> - 2005-01-20 20:11:27
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Hi, Jeff Freedman <je...@mo...> wrote: >>Attributes also specify when the question is asked, whether the answer >>to the question will affect the players humility, and how likely the >>talker is to turn away in mid-conversation. >> > It's been a long time since I played U4. Is humility the only thing > affected by conversations? It's been a while for me too :) I think all the other attributes may be affected as well by conversations. I'd need to play U4 again and read up on it on various things on the net. (yeah, some project that is, don't even remember the gameplay :)) >>Effects on the players humility is not that easy since we don't have >>that in u7 (yet?). >> >> >> > Sure, we could add that, and maybe 'karma' too while we're at it. Or we > could get fancy and allow for user-defined attributes. User defined sounds good as in U4 you need to gain in all the virtues and for other games this might come in handy as well. -- Dom |