From: Jeff F. <je...@mo...> - 2004-09-02 16:35:29
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Dominik R. wrote: > Hi all, > while waiting for the exchange of my cablemodem (delivery from my ISP > between 8 am and 5 pm), I had some time to finally test the new features. > I ran into a couple of problems. > First multimap: > - I created a map with mockup, only using chunk #1437 (eternal void), > but when switching maps Exult crashes when all the u7ifixXX files are > not in the map dir. And then it tries to fill it up with all the > fixed objects from the original BG map. Even though my map should not > have > that stuff there > - Same when you use Studio to create a new map. Unless you choose to > copy terrain AND fixed objects from the original map (then it works > fine) > A bug. Should be fairly easy to fix. > My thoughts and feature requests: > - even if you would want to use the same map, the new map should work > like the original with the patch dir. Meaning that it should use the > static files and only write altered ones to the map dir > > I also wanted to try to move the island patch to a new map but found > some obstacles: > - A way to move NPCs from map to map would be nice > Yes. Seems almost necessary if more than one person is going to work on a project. > > - A mass-selection would be great so you can select a mass of stuff at > once. Preferably copy the whole thing, including the terrain > Something I've also been wanting. It's a little hard to think of the interface, though. > more than 1024 shapes: > I don't know how far you have come with this yet. I tried it with our > island patch and the penguin statue (in content/data). I made a > shapes.vga with only the penguin picture as shape 1024 and frame 1 > (with ipack) and used that one in the patch dir. I put that one in the > church but it was not saved correctly as on restart shape #1 was at > the place. > Exult Studio crashed on doubleclicking that shape then with > Assertion failed! > Program: E:\Spiele\Exult\Exult.exe > File: shapes/vgafile.cc > Line: 589 > Expression: rle > > Before save and reload it didn't crash on doubleclicking the shape on > the map but showed the object info of shape #1023 > I only got it to work with the original BG map, where I added a new shape to the end. I'll try doing what you did (and hopefully fix it). > So that was my first bug reporting of these new features. Hope it > helps you Jeff. > Thanks! Gives me something to do:-) I miss the earlier stage of the project when we were making lots of progress getting the games to work. It will be great if we can get a new game going. > |