From: Jeff F. <fre...@he...> - 2002-11-24 23:29:08
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On Sunday 24 November 2002 08:25 am, Robert Bihlmeyer wrote: > Hmm, what about code cleanliness bugs which are trivial to reproduce > *and* have a patch? I'm talking about > <URL:http://sourceforge.net/tracker/index.php?func=3Ddetail&aid=3D50383= 4&group_ >id=3D2335&atid=3D102335> here. Hmm.... I wonder if that patch will still work. Trouble is, I'm reluctan= t to=20 make changes like that which might break things in subtle ways (and which= =20 might not get noticed until loooong after the patch was done). I seem to= =20 remember that a 'char' was always 'signed', but I probably learned that i= n=20 the K&R C days. > > Will larger deviations from the original be optional? I'm sure that > whatever changes you make, someone is going to hate it. Yes. There's now a 'combat type' option, which can be set to 'original'. > > One direction that I'd be interested in would be to put more > interaction into combat while keeping its current "realistic" feel. See my post about pausing during combat. I'm sure it's going to need wor= k,=20 but that's the direction I'm taking. |