I've got a four day weekend. Yay! My next endeavour with Experi is the resource management, including the loading and compiling of meshes. I've got some preliminary work on that, but nothing worthwhile to upload just yet.
Furthermore, I'm still debating between SDL or OpenAL for sound. Any suggestions are appreciated!
I just uploaded the source code for Experi as it is. The code compiles, but there is no (functional) test cases yet. I need to fix a couple of API to get a test case working.
Experi now uses CMake instead of Autotools. My next goal are to fix the ex_program_start() and ex_program_stop() function and then create CTest cases. Then, we can start to have some fun!
Hello world,
I've create a new project on SourceForge called Experi. It's yet again another video game development library. I know that there are excellent video game library out there, like SDL, Allegro, Ogre3D, so I'm sure many are wondering why create another library?
I'm hoping to fill a bit of a gap with Experi. SDL is a fantastic library to perform near-low-level video game development. However, it's limited to 2D, and provide no framework. On the other hand, you have CrystalSpace, which is rather complete and very powerful.... read more