This mapper looks great. But I'm still having a few
problems with it.
- The main thing I don't like is that I can't see the
room descriptions when I want to. Usually I type 'exam'
when I want to see the room description, but with
pandora that isn't working.
- The load/save stuff is a bit buggy. When I press
load, and then cancel it without selecting a file I
still get a message saying "Loaded!". Similarly for
save-as. So it is not clear what, if anything, is being
loaded/saved.
- Sometimes the mapper will completely lose track of
where I am when nothing strange has happened. For
example, parts of the Old East Road just west of Bree
seem to confuse the mapper and it loses sync. The map
is fine, so in my reckoning pandora should be able to
track me from one square to another using that map.
Also, the some of the squares which get highlighted
when it goes out of sync like this don't even share the
same exits/description as the square I am on. I do have
brief mode off and spam mode on; but maybe pandora
still isn't getting the info it needs?
- While I was mapping a new area, a couple of rooms
didn't merge in quite the way I wanted; so I deleted a
couple of rooms and redid them to fix it. The problem
is that now I've accidently left myself with a bogus
part of the map which is completely disconnected from
the rest. I can't find a way to get the mapper into the
bogus squares to delete them! Is there a way around
this problem?
- in the pandora.jmc file, there is a line which reads:
#alias show_exits={maction local all --[ Door: }
In JMC the '=' shouldn't be there.
That's all for now. Thanks again for the great program.
I'm looking forward to seeing it improve!
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Hi there! Sorry for delay. Some comments
1) It's hard to avoid cutting away the roomdesc in look/exam commands output. The only thing i would advice is using minfo command. This is a mapper built-in command which outputs the room information.
2) The problems with loosing its track on "normal" roads is that IMP's of the game changed the descriptions on the rooms way too much. You can either either do a safe, but long and boring thing or a quick one
Long one:
go to the last room where mapper syncs properly
do minfo
check (copy-paste) the ID of the room you are going to visit
move to the room (say west) mapper looses its sync
do mgoto ID
do mrefresh
This way you refresh internal mappers knowledge about this room and mapper shall sync again now.
or the quick way -> set error quote to way higher number in configuration. And then carefully move around. Errors will be fixed automatically. Do not forget to set it back later. Never use too high number in areas where mapper actually looses sync often for legitimate reasons (strange muddles, river, not mapped areas, whatever)
Do not forget to save your work.
3) The only way (yet) to visit the room without entering it is the mgoto command. :-( You have to know the rooms ID for it though.
THanks for your input and feedback :-) Hopefully i will get some time to fix those errors.