Hi Andrew,
I have seen that some of the recent commits in Eureka also touch the code for the embedded GLBSP copy. However, there don't seem to be new GLBSP release for quite some years.
Would it be possible to either (a) release a new version of GLBSP with the code changes applied to the embedded copy in Eureka or (b) change the Eureka build system to make it possible to build a stand-alone version of GLBSP from the Eureka sources?
Thanks!
OK, I will make a new version of glBSP with the recent changes (the main one being the workaround for too simple levels).
Note that I plan to integrate the version in Eureka more tightly into Eureka so that it can build the nodes for the currently edited map (without having to create a new file in the process)
This is good news, thanks!
So, this sounds like it will not be possible to build glBSP from Eureka sources.
Hey Andrew,
any news on this?
I did indeed integrate the nodes builder directly into Eureka. Also added XNOD format (the uncompressed ZDoom format).
So there won't be any new glBSP. A possibility is to create a stand-alone program from the BSP code in Eureka, but I doubt I'm ever going to want to make such a thing.
Oh, I have just seen that you removed the embedded copy in the glbsp_src directory.