Menu

#10 stand-alone GLBSP release?

1.0
closed
nobody
None
2018-05-07
2015-03-02
No

Hi Andrew,

I have seen that some of the recent commits in Eureka also touch the code for the embedded GLBSP copy. However, there don't seem to be new GLBSP release for quite some years.

Would it be possible to either (a) release a new version of GLBSP with the code changes applied to the embedded copy in Eureka or (b) change the Eureka build system to make it possible to build a stand-alone version of GLBSP from the Eureka sources?

Thanks!

  • Fabian

Discussion

  • Andrew Apted

    Andrew Apted - 2015-03-04

    OK, I will make a new version of glBSP with the recent changes (the main one being the workaround for too simple levels).

    Note that I plan to integrate the version in Eureka more tightly into Eureka so that it can build the nodes for the currently edited map (without having to create a new file in the process)

     
  • Fabian Greffrath

    OK, I will make a new version of glBSP with the recent changes

    This is good news, thanks!

    Note that I plan to integrate the version in Eureka more tightly into Eureka

    So, this sounds like it will not be possible to build glBSP from Eureka sources.

     
  • Fabian Greffrath

    Hey Andrew,

    OK, I will make a new version of glBSP with the recent changes

    any news on this?

    • Fabian
     
  • Andrew Apted

    Andrew Apted - 2017-02-20

    I did indeed integrate the nodes builder directly into Eureka. Also added XNOD format (the uncompressed ZDoom format).

    So there won't be any new glBSP. A possibility is to create a stand-alone program from the BSP code in Eureka, but I doubt I'm ever going to want to make such a thing.

     
  • Fabian Greffrath

    Oh, I have just seen that you removed the embedded copy in the glbsp_src directory.

     
  • Andrew Apted

    Andrew Apted - 2018-05-07
    • status: open --> closed
     

Log in to post a comment.