Added help text on the bottom of SettingsScreen...
Bugfix: Snow was not rendered correctly due to ...
Sun shafts!
Upgraded the project with non-compiled README f...
Fixed MainMenu.cs items, now they are all posit...
Touched up various user-end details:
Fixed settingsScreen.cs accidental HDR settings...
Player physics changed a bit, now the jump modi...
CreditsScreen.cs added, not full functionality ...
Uploading the linked DLL binary, by permission ...
Important commit.
Implemented terrain mipmap texturing.
Big commit.
Minor touch ups to physics and graphics.
Touched up post-process effects for more perfor...
Physics bit closer to finishing.
New collision detection and response algorithm ...
Fixed screen aspect ratio. After 1 year and 2 m...
Progress on wall collision detection.
Added new Credits.
Fixed resolution scaling bug with menus:
Infrastructure:
Fixed game crashing on Level1-> X -> Level1 swi...
Added Building.cs class for handling FBX import...
Added second level thumbnail image.
Terrain vertex interpolation now flawless, moti...
Implemented basic Portal pair mechanics for tra...
Added true Hardware instancing rendering method...
Fixed:
Fixed a bug in Game1's renderTarget.
Added experimental terrain LOD generation,
Added: testLevel2 implemented water and class f...
Re-wrote level organization hierarchy, now is m...
Added: New two-texture terrain blending shader,...
Misc
Added terrain collision detection class.
Added music toggle switch to main menu.
Misc updates.
Added level selection panel, added various code...
Fixed terrain seams, excluded HelperObjects fro...
Added experimental terrain splitting into tiles...
Added HDR rendering functionality.
Added depth fog to terrain (BasicEffect only so...
Added normal calculations for terrain, correct ...
Added terrain generation from heightmap. Still ...