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Erebus version 0.4 is released!

Most of the improvements in versions 0.3 and 0.4 have been focusing on bug fixes, and improvements to the graphics, user interface and performance.

There was also a problem on Windows where the binary didn't have the required "plugin" DLLs, which on some systems caused a crash when the player died, and a lack of sound/music. Should be all fixed now. (Gah, the problem of working out dependencies, which unfortunately isn't as trivial as using Dependency Walker, since the Qt plugins are loaded at runtime. I had tested version 0.1 on a fresh Windows install, but the problematic changes occurred after that!)

Lastly I should add a plug to the Open Source FLARE RPG game/engine, which has provided many of the graphics (particularly animated) used in Erebus (under Free licences). More generally, almost all the graphics in Erebus, as well as music and sound effects, come from Free 3rd party sources, which has made creating Erebus far easier. See the homepage / readme for a full list of licences. The site Open Game Art has also been of much help.

Posted by Mark 2013-01-01

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