Activity for Erebus

  • Mark Mark posted a comment on discussion General Discussion

    Thanks, I'm glad you liked it :) Maybe I will return to it one day!

  • Anonymous posted a comment on discussion General Discussion

    Sorry to hear about that... I really enjoyed this game. Anyway, thank you for your work.

  • Mark Mark posted a comment on discussion General Discussion

    I guess that yes is now more like a no ... in theory it's still true that I've been working on an updated version now and again, but most of my time has been spent of other projects, so I don't have any plans to release at the moment I'm afraid.

  • Anonymous posted a comment on discussion General Discussion

    Hello! Any news about the next release?

  • Mark Harman committed [78b620]

    Clearer to say Main Campaign rather than implying clicking the button will start the campaign.

  • Mark Harman committed [2bdb86]

    Add direct youtube link for review.

  • Mark Harman committed [74bfb5]

    Fix newlines.

  • Mark Harman committed [6e512f]

    Fix color problems on Android, can now target Android 9.

  • Mark Harman committed [a24366]

    Fix typo.

  • Mark Harman committed [f2ea21]

    Disable google analytics, donations.

  • Mark Harman committed [fe6a35]

    Display info text if clicking on signpost, but can't yet travel.

  • Mark Harman committed [7eb46a]

    Switch to only having online help.

  • Mark Harman committed [79eb9a]

    Replace combo boxes with cycle buttons.

  • Mark Harman committed [3af93d]

    Change to commented out code only.

  • Mark Harman committed [d82289]

    Now targetting Android 8.1.

  • Mark Harman committed [da04dc]

    Switch to using applicationStateChanged on all platforms.

  • Mark Harman committed [753c3e]

    Remove some logging.

  • Mark Harman committed [a300f5]

    Now use getExternalFilesDir() folder on Android for save games and log files, to avoid needing permission on Android 4.4+; no longer need import/export options.

  • Mark Harman committed [02c566]

    Workaround for compilers (on Linux, Android) now making this an error - still to fix this properly.

  • Mark Harman committed [85c0f1]

    Improve UI sizes for Android.

  • Mark Harman committed [f9e2aa]

    More font size standardisation.

  • Mark Harman committed [daa0b3]

    Now requires Android 4.1+.

  • Mark Harman committed [ed0bfe]

    Improved sizing for on-screen GUI icons.

  • Mark Mark committed [22f4c9]

    Update URL.

  • Mark Mark committed [474d2f]

    Set anonymizeIp for Google Analytics.

  • Mark Mark committed [0c241f]

    Test 23.22

  • Mark Mark committed [c477a2]

    Test 18.04.

  • Mark Mark committed [cffe2b]

    Test 18.01.

  • Mark Harman committed [aae1e1]

    Upgrade to using Qt 5.9, VS 2017 (64-bit), SFML 2.4.2 (VS 2015, 64-bit).

  • Mark Mark committed [b68188]

    New TEST_LOADSAVEWRITEQUEST_0_POTION.

  • Mark Mark committed [9df674]

    Refactor code for saving profiles into saveProfile.

  • Mark Mark committed [8822ce]

    Save potion effects.

  • Mark Mark committed [d62935]

    Add image for Magic Scales.

  • Mark Mark committed [6db33d]

    New Magic Tent.

  • Mark Mark committed [0edfa8]

    New treasure golden statue, holy relic; also make Dice of Fate have 0 weight.

  • Mark Mark committed [9580df]

    Add comments, armour class may be empty string.

  • Mark Mark committed [9e180a]

    New Magic Bugle.

  • Mark Mark committed [3bd466]

    Images for sorcerer's robe, thief's cloak.

  • Mark Mark committed [5baa6f]

    New image for bag of carrying.

  • Mark Mark committed [cd04ac]

    Image for dice of fate.

  • Mark Mark committed [6acd6e]

    Update history for recent changes for treasure in random dungeons.

  • Mark Mark committed [ab53ea]

    Fix comment for history.

  • Anonymous posted a comment on discussion General Discussion

    Hi. I wonder if is there a way to make shots in Open Camera app with the display off, using the loud noise shooting? I've already donated because of Mark's great job. Regards. Alejandro ariverar70@gmail.com

  • Mark Mark committed [bbd681]

    Finish implementing Long Sword of Undeath and Vampiric Long Sword.

  • Mark Mark committed [5e1e06]

    Support for vampiric weapons; also add initial code for NPC-specific damage bonuses.

  • Mark Mark committed [f3b9ad]

    Make Elven Longbow sellable.

  • Mark Mark committed [d9fccf]

    New Dice of Fate; add description for Prayer Book.

  • Mark Mark committed [085d6f]

    New Holy Relic.

  • Mark Mark committed [9173b4]

    New Magic Scales.

  • Mark Mark committed [627a18]

    Rename Holy Relic to Prayer Book.

  • Mark Mark committed [ebcad4]

    Refactor code into findItemByArg1S().

  • Mark Mark committed [39785e]

    Rename Weak Skeleton to Skeletal Minion.

  • Mark Mark committed [912ebb]

    Fix typo in variable name.

  • Mark Mark committed [7ae2cf]

    Show player as transclucent when invisible.

  • Mark Mark committed [e9b27e]

    New bag of carrying.

  • Mark Mark committed [feb0fa]

    New item Elven Longbow.

  • Mark Mark committed [797874]

    Save/load invisibility status.

  • Mark Mark committed [a52761]

    More qDebug logging.

  • Mark Mark committed [fcbd36]

    Initial code for potion of invisibility.

  • Mark Mark committed [43075a]

    New item Thief's Cloak.

  • Mark Mark committed [8df403]

    New purchasable item Sorcerer's Robe.

  • Mark Mark committed [19127e]

    Update for random dungeon changes.

  • Mark Mark committed [810250]

    Tweak to random dungeons: make standard not be so large; introduce a new winding-passageways type.

  • Mark Mark committed [a49775]

    Rings can have higher bonuses on higher levels.

  • Mark Mark committed [1085b3]

    Reduce random dungeon to 8 levels; better intro/win/etc text for random dungeon.

  • Mark Mark committed [940175]

    Rephrase text for random dungeon.

  • Mark Mark committed [7a3c15]

    Lairs always contain treasure.

  • Mark Mark committed [927a72]

    Fix saving pointers for 64-bit (e.g., Android).

  • Mark Mark committed [b7a7ef]

    Default save name now generated based on curren...

  • Mark Mark committed [913904]

    Target Android SDK 24.

  • Mark Mark committed [d9db46]

    Add commented out logging.

  • Mark Mark committed [460493]

    Random dungeon and 4th quest now automatically ...

  • Mark Mark committed [5fdf9c]

    More variation for rounded room corners.

  • Mark Mark committed [44941f]

    Vary door depths.

  • Mark Mark committed [2a3c7f]

    Add comment.

  • Mark Mark committed [00111f]

    More variation in room size.

  • Mark Mark committed [a20358]

    Set and log random seed when creating random du...

  • Mark Mark committed [461c76]

    Make random arrows and bullets more common.

  • Mark Mark committed [b43d79]

    Fewer enemies in later levels.

  • Mark Mark committed [d020e4]

    Only 30 levels in random dungeon for now.

  • Mark Mark committed [1cb7a4]

    Check teleport needing Derrin's Ring doesn't gi...

  • Mark Mark committed [233775]

    Check for quest_tag NPC in random dungeon last ...

  • Mark Mark committed [89bfef]

    Add serialization.cpp, .h.

  • Mark Mark committed [c0b715]

    Fix Android compiling.

  • Mark Mark committed [85228e]

    Add on-screen debug for attempting to fleeing.

  • Mark Mark committed [a28f3e]

    Fix encoding.

  • Mark Mark committed [b454ea]

    Improving finding flee points.

  • Mark Mark committed [774d6c]

    Fix bug for difficulty modifiers (introduced si...

  • Mark Mark committed [56feff]

    Remove commented out old code for stdio file ha...

  • Mark Mark committed [30324d]

    Move more code for loading to Serialization.

  • Mark Mark committed [251ef8]

    Start moving loading code to new Serialization ...

  • Mark Mark committed [68e69a]

    Save casting_spell, casting_spell_target.

  • Mark Mark committed [c2bac7]

    Add test for level up health; fix memory leaks;...

  • Mark Mark committed [c88e14]

    Save action and time_last_action_ms.

  • Mark Mark committed [3648a3]

    Move save methods to Serialization.

  • Mark Mark committed [9d7d90]

    Fix saving of level up health.

  • Mark Mark committed [c564af]

    Make Serialization a friend class, so we don't ...

  • Mark Mark committed [dac1f8]

    UPDATED Allow saving when enemies nearby.

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