Thanks, I'm glad you liked it :) Maybe I will return to it one day!
Sorry to hear about that... I really enjoyed this game. Anyway, thank you for your work.
I guess that yes is now more like a no ... in theory it's still true that I've been working on an updated version now and again, but most of my time has been spent of other projects, so I don't have any plans to release at the moment I'm afraid.
Hello! Any news about the next release?
Clearer to say Main Campaign rather than implying clicking the button will start the campaign.
Add direct youtube link for review.
Fix newlines.
Fix color problems on Android, can now target Android 9.
Fix typo.
Disable google analytics, donations.
Display info text if clicking on signpost, but can't yet travel.
Switch to only having online help.
Replace combo boxes with cycle buttons.
Change to commented out code only.
Now targetting Android 8.1.
Switch to using applicationStateChanged on all platforms.
Remove some logging.
Now use getExternalFilesDir() folder on Android for save games and log files, to avoid needing permission on Android 4.4+; no longer need import/export options.
Workaround for compilers (on Linux, Android) now making this an error - still to fix this properly.
Improve UI sizes for Android.
More font size standardisation.
Now requires Android 4.1+.
Improved sizing for on-screen GUI icons.
Update URL.
Set anonymizeIp for Google Analytics.
Test 23.22
Test 18.04.
Test 18.01.
Upgrade to using Qt 5.9, VS 2017 (64-bit), SFML 2.4.2 (VS 2015, 64-bit).
New TEST_LOADSAVEWRITEQUEST_0_POTION.
Refactor code for saving profiles into saveProfile.
Save potion effects.
Add image for Magic Scales.
New Magic Tent.
New treasure golden statue, holy relic; also make Dice of Fate have 0 weight.
Add comments, armour class may be empty string.
New Magic Bugle.
Images for sorcerer's robe, thief's cloak.
New image for bag of carrying.
Image for dice of fate.
Update history for recent changes for treasure in random dungeons.
Fix comment for history.
Hi. I wonder if is there a way to make shots in Open Camera app with the display off, using the loud noise shooting? I've already donated because of Mark's great job. Regards. Alejandro ariverar70@gmail.com
Finish implementing Long Sword of Undeath and Vampiric Long Sword.
Support for vampiric weapons; also add initial code for NPC-specific damage bonuses.
Make Elven Longbow sellable.
New Dice of Fate; add description for Prayer Book.
New Holy Relic.
New Magic Scales.
Rename Holy Relic to Prayer Book.
Refactor code into findItemByArg1S().
Rename Weak Skeleton to Skeletal Minion.
Fix typo in variable name.
Show player as transclucent when invisible.
New bag of carrying.
New item Elven Longbow.
Save/load invisibility status.
More qDebug logging.
Initial code for potion of invisibility.
New item Thief's Cloak.
New purchasable item Sorcerer's Robe.
Update for random dungeon changes.
Tweak to random dungeons: make standard not be so large; introduce a new winding-passageways type.
Rings can have higher bonuses on higher levels.
Reduce random dungeon to 8 levels; better intro/win/etc text for random dungeon.
Rephrase text for random dungeon.
Lairs always contain treasure.
Fix saving pointers for 64-bit (e.g., Android).
Default save name now generated based on curren...
Target Android SDK 24.
Add commented out logging.
Random dungeon and 4th quest now automatically ...
More variation for rounded room corners.
Vary door depths.
Add comment.
More variation in room size.
Set and log random seed when creating random du...
Make random arrows and bullets more common.
Fewer enemies in later levels.
Only 30 levels in random dungeon for now.
Check teleport needing Derrin's Ring doesn't gi...
Check for quest_tag NPC in random dungeon last ...
Add serialization.cpp, .h.
Fix Android compiling.
Add on-screen debug for attempting to fleeing.
Fix encoding.
Improving finding flee points.
Fix bug for difficulty modifiers (introduced si...
Remove commented out old code for stdio file ha...
Move more code for loading to Serialization.
Start moving loading code to new Serialization ...
Save casting_spell, casting_spell_target.
Add test for level up health; fix memory leaks;...
Save action and time_last_action_ms.
Move save methods to Serialization.
Fix saving of level up health.
Make Serialization a friend class, so we don't ...
UPDATED Allow saving when enemies nearby.