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Smoke added

Basic smoke effect has been added yesterday night.
Also a first XML configuration for the wheeled vehicles is being designed.
Realtime hightmap modification is being tested but it seems ODE physics doesn't like to rebuild the mesh everytime. I'll have to look more into this, probably handling the physics mesh by myself.
Poles have been removed.
Hud target names are now fully working, need a key to remove and add them. No need to use 'em for now. CTRL+N should work just fine.... read more

Posted by Matteo Pedrotti 2010-03-24
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