Epical Game Code
Status: Pre-Alpha
Brought to you by:
patamau
| File | Date | Author | Commit |
|---|---|---|---|
| junit | 2010-04-06 | patamau | [r19] added multi physics model loading (xml) |
| lib | 2010-04-06 | patamau | [r19] added multi physics model loading (xml) |
| src | 2010-04-11 | patamau | [r20] minor performance improvements |
| .classpath | 2010-03-15 | patamau | [r2] fixed shadowmap glitches! |
| .project | 2010-03-13 | patamau | [r1] initial commit 0.1a with a limited testing envi... |
| README.txt | 2010-03-13 | patamau | [r1] initial commit 0.1a with a limited testing envi... |
Epical Game @author Matteo Pedrotti patamau@gmail.com @ Introduction Epical project is aimed to create an open virtual world where to play with different vehicles or simply walk around. @ Requirements jME 2.0 (http://www.jmonkeyengine.com) jME-Physics-2 (http://code.google.com/p/jmephysics/) @ Execution Different test cases are placed in the code for local debugging. The main entry point for a test run is currently available in epical.Main