Epical Game Code
Status: Pre-Alpha
Brought to you by:
patamau
File | Date | Author | Commit |
---|---|---|---|
junit | 2010-04-06 | patamau | [r19] added multi physics model loading (xml) |
lib | 2010-04-06 | patamau | [r19] added multi physics model loading (xml) |
src | 2010-04-11 | patamau | [r20] minor performance improvements |
.classpath | 2010-03-15 | patamau | [r2] fixed shadowmap glitches! |
.project | 2010-03-13 | patamau | [r1] initial commit 0.1a with a limited testing envi... |
README.txt | 2010-03-13 | patamau | [r1] initial commit 0.1a with a limited testing envi... |
Epical Game @author Matteo Pedrotti patamau@gmail.com @ Introduction Epical project is aimed to create an open virtual world where to play with different vehicles or simply walk around. @ Requirements jME 2.0 (http://www.jmonkeyengine.com) jME-Physics-2 (http://code.google.com/p/jmephysics/) @ Execution Different test cases are placed in the code for local debugging. The main entry point for a test run is currently available in epical.Main