Adjust starfield 'slippage'.
Basic thrusting. Starfield parallaxing. O(n*m) ...
Separated logical updates from visual updates, ...
Sprite/player turning now implemented.
Move input code into input.c. Beginnings of spr...
C-style improvements and clean ups, credit Chri...
Fix for PNG transparency loading.
Basic drawing of sprites now operational.
Added iteration to linked list implementation.
Added functions to load planets by system name ...
Continuing work on initial scenario loading.
Quiet EDF parsing. Beginnings of player ship lo...
Moved game loop bits out of scenario.c and into...
Two patches from Chris Walton: one to simplify ...
Added scenario loading code.
Readability and a memory leak fix, credit Chris...
Added EDF bool type parsing
Basic image loading. Added license (GNU GPL v2).
Added EDF comments. Began ship type parser.
Began sprite, sprite manager module. Minor EDF ...
Tweaked starfield display slightly.
Add ChangeLog
EDF _strtimcpy() update. Thanks Chris Walton!
Added basic linked list implementation.
Added basic shuttle graphic
Remove unnecessary underscore prefix on EDF par...
Basic starfield drawing added
Modified EDF parser slightly. Introduced near-e...
Fix parser bug when mixing unknown data types. ...
Avoid memory corruption in alliance EDF parsing.
Add basic system and planet parsing.
Avoid sizeof(size_t) mistake. Merge EDF derefre...
EDF parser successfully parses non-nested, stri...
Beginnings of EDF parser and alliance parsing
Create .gitignore
Initial commit.