From: Vincent T. <vin...@gm...> - 2012-02-20 09:54:52
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On Mon, Feb 20, 2012 at 10:46 AM, Cedric BAIL <ced...@fr...> wrote: > On Sun, Feb 19, 2012 at 9:42 PM, Vincent Torri <vin...@gm...> wrote: >> On Sun, Feb 19, 2012 at 6:42 PM, Cedric BAIL <ced...@fr...> wrote: >>> On Fri, Feb 17, 2012 at 11:02 PM, Andreas Volz <li...@br...> wrote: >>>> I like to know you opinion about usage of EFL (edje) on OSEK systems? >>>> >>>> If you don't know what OSEK is here some links: >>>> >>>> http://en.wikipedia.org/wiki/OSEK >>>> http://www.osek-vdx.org/ >>>> http://portal.osek-vdx.org/files/pdf/specs/os223.pdf >>>> http://www.openosek.org/tikiwiki/tiki-index.php >>>> >>>> For sure this would need some porting effort. But the question is if a >>>> port would be realistic and reasonable. >>>> >>>> For example most stuff that is standard on Unix systems isn't >>>> available (e.g. POSIX standards). Another important information is that >>>> the number of application tasks, stacks, mutexes, etc. is statically >>>> configured. >>>> >>>> What do you think? >>> >>> I did that recently for another custom monolytic OS. It's currently >>> very easy to do that porting effort. EFL with the right configuration >>> option and up to Elementary require less than 50 system call. It took >>> me one month to do that work. I have done for that purpose a library >>> that I should commit to svn next week, that will help you do that >>> work. Once it's svn don't hesitate asking question ! >> >> will you include evil, or just your lib ? And i would actually like >> to keep Evil as name to avoid plenty of changes in the svn code > > At the moment, I will keep Exotic, it's to close from a release and I > don't have much time. It would likely break Escape and Evil at this > point. So it should stay in PROTO with it's own name. For next EFL > release, I hope to have enough time to fix everything. I want to setup > at minima a working cross compilation build for windows and ps3. There > is very little change all over the EFL. Heh, I want to keep Evil... Vincent |